Can anyone shed some light on the Luck rating for BGA games? Is this decided by the developer? Is it based on something else altogether?
Because - Patchwork, which has all the information sitting right there for both players to see, has "strategy 3" and "Luck 3" on the main game page here. Am I misunderstanding something fundamental about Patchwork? How is that not a "Luck 0"? I suppose player 1 probably has a mall edge, but likely no more so than in chess (which has a listed 5/0 split of strategy and luck).
And then - Earth - a great game, but one that is going to be occasionally frustrating. It's a card-based game with a deck containing several hundred cards, all of which are always random draws. You don't even get to see your starting hand when selecting your starting Island, Climate, and ecosystem cards.
And then, a major component is scoring is the randomly selected Fauna goals, which:
1) May have no correlation whatsoever to the other elements of scoring and may in fact be antithetical
2) Can often be attained by playing a lot of low or zero cost cards - if you happen to randomly draw them before the other person does.
3) May have zero correlation to the cards in your starting hand, which already might have zero correlation to the personally selected ecosystem card.
I would think this game should have at least "3" for the "Luck factor".
And it certainly is puzzling for it to have the same Luck factor as Patchwork.
Thoughts?
[ ALSO NOTE - Patchwork has a high Elo over 1000, and 40 Master level players. Earth has zero master level players. ]
Because - Patchwork, which has all the information sitting right there for both players to see, has "strategy 3" and "Luck 3" on the main game page here. Am I misunderstanding something fundamental about Patchwork? How is that not a "Luck 0"? I suppose player 1 probably has a mall edge, but likely no more so than in chess (which has a listed 5/0 split of strategy and luck).
And then - Earth - a great game, but one that is going to be occasionally frustrating. It's a card-based game with a deck containing several hundred cards, all of which are always random draws. You don't even get to see your starting hand when selecting your starting Island, Climate, and ecosystem cards.
And then, a major component is scoring is the randomly selected Fauna goals, which:
1) May have no correlation whatsoever to the other elements of scoring and may in fact be antithetical
2) Can often be attained by playing a lot of low or zero cost cards - if you happen to randomly draw them before the other person does.
3) May have zero correlation to the cards in your starting hand, which already might have zero correlation to the personally selected ecosystem card.
I would think this game should have at least "3" for the "Luck factor".
And it certainly is puzzling for it to have the same Luck factor as Patchwork.
Thoughts?
[ ALSO NOTE - Patchwork has a high Elo over 1000, and 40 Master level players. Earth has zero master level players. ]