Pluto colony issue (not bug)

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FrankJones
Posts: 2450
Joined: 30 June 2024, 00:24

Re: Pluto colony issue (not bug)

Post by FrankJones »

lammetje wrote: 17 September 2025, 13:46
A place where I miss an "undo" or "are you sure" is when drafting at the start of a generation. Especially on mobile, I might accidentally click on a card, and it is immediately selected as my draft and the draft continues with the next round of cards.
At this point, we're asking a lot of the developer.

I mean, do people want a confirmation button for literally everything?
Because, a lot of people would not want to need to confirm everything.
Which means the developer would need to add code for everything to have a confirmation, and then add code to make each different type of confirmation optional.

Are the cards that close together on the screen that people are aiming to click the center of one card and miss by more than a half-card length and click a different card?
Agbisweird
Posts: 25
Joined: 16 September 2025, 15:46

Re: Pluto colony issue (not bug)

Post by Agbisweird »

My opinion (of course, since I am typing it on here) - for those who pay (money) to use the products here on BGA, it is not a tough ask to add some optional "are you sure?" prompts into the game. I should clarify my opinion - if BGA were a community project were everyone was volunteering hours and no one was making money, the 'reasonable ask' to the developers would be much different.

In real life, modulo your play group and or tournament settings, you can select a card to draft mentally or physically put it aside, change your mind, so long as you haven't passed the pack of other cards, choose another one, and go forth. I am aware there is already an 'undo' here on bga where you can mimic this; an optional 'are you sure?' would add an extra level of security for those who opt in to use it to ensure the action or card you selected is indeed the one you want to.

Depending on the platform, the clicks on bga can be easy or hard to do. Regardless, some of us just want to play our best strategic games; optional 'are you sure?' confirmations would help for this. We are human and make mistakes, the optional feature would help with some of these. Am I the only one who has misclicked 'reject placing greeneries?' . Terrible experience ( I think I won that game anyways but made it much closer than necessary).

(ps - Anyone played Lost Ruins of Arnak on BGA? That developer did a great job on the 'are you sure?" in that game. Whenever there's an action you can take and you are trying to pass the devs added an 'are you sure? You have X Y Z available?' ).
FrankJones
Posts: 2450
Joined: 30 June 2024, 00:24

Re: Pluto colony issue (not bug)

Post by FrankJones »

I cannot speak for anyone else - but, I receive zero dollars for the countless hours of work I have put into helping maintain Terraforming Mars. My understanding is that most of the "employees" are volunteers. I do it for the love of the game and because I enjoy being part of the website helping improve the gaming experience for others.

But, my time is not infinite, and I'm sure that is the case for Victoria_La as well (The developer for TFM). We do what we can with the time we have. This is a great implementation with very few bugs and a great interface. Contrast this with the disaster of an implementation that is the other implementation that is still bug-infested after 7+ years.

There is a long list of suggestions to wort through, and some (mostly minor) bugs to work out.

We will discuss these ideas and do our best to get the best suggestions implemented. I ask everyone to be patient and understanding while we work to make this game as great as it can be for everyone.
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xspuipuke
Posts: 221
Joined: 13 July 2021, 16:51

Re: Pluto colony issue (not bug)

Post by xspuipuke »

Devs are usually paid. I bet there are devs that due it for fun but most earn money this way.
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