I agree with most of what you wrote, but #1 needs more caveat of being game specific. Because it's not true at all for eg. Heat. First of all, for most games it's seen as 2 player makes them more competitive, but that's not true at all for Heat, because the game needs more than 2 cars to really function, and while you can in theory fill the grid out with Legend, AI players, that's making the game less competitive because Legends can randomly gift/cost someone the game. The game functions far better with at least 4 human players (and 5-6 is probably the sweet spot).Heat also has the best solution of all for a lot of the time issues that arise from tournaments, you can time a player out and the game will play to completion regardless and count, it will not void the game, so if someone isn't playing (I still don't recommend timing out players who are actually playing) you can time them out without it really affecting the integrity of the tournament.BananaHarambe wrote: ↑19 September 2025, 05:42 I have all the knowledge on the forums scattered all over, the forums and have meant to make a general post, but haven’t yet. A TLDR from a lot of experience, over 60 tournaments hosted:
1) Tournaments function better as 2p in nearly every way: competition, time management, tournament flow, tournament formats (within BGA limits). Tournaments for 3p or higher should be considered more casual and more often subject to the many issues people complain about BGA Tournaments.
And you may think the whole it works much better at 5-6 players than 2 player makes it a bad tournament game, but Heat is an excellent tournament game and plays well into having competitive tournaments. The biggest issue often is getting your tournament to function fairly and properly under the BGA tournament infrastructure which is very rigid for multi-player games, but it can be done, it just requires a bit more thought into how the numbers will function rather than the very obvious of eg. 64->32->16->8->4->2.