Hi,
I noticed what seems to be a serious rules mistake in the Azul implementation on BGA.
In the physical (official) version of the game, when a player takes tiles of one color, they must place them on a valid pattern line if there is at least one available. Only if no valid pattern line exists for that color should the tiles go to the floor line (negative points).
However, on BGA, it’s currently possible to choose to put tiles directly on the floor line even if there are empty rows where they could legally be placed. This changes the strategy completely and allows players to avoid placing tiles tactically, which is against the official rules.
This is a major deviation from the real rules and essentially creates a different version of the game.
Could you please check this behavior and confirm if it’s a known issue or intended?
Thank you!
Best regards,
Poolik
I noticed what seems to be a serious rules mistake in the Azul implementation on BGA.
In the physical (official) version of the game, when a player takes tiles of one color, they must place them on a valid pattern line if there is at least one available. Only if no valid pattern line exists for that color should the tiles go to the floor line (negative points).
However, on BGA, it’s currently possible to choose to put tiles directly on the floor line even if there are empty rows where they could legally be placed. This changes the strategy completely and allows players to avoid placing tiles tactically, which is against the official rules.
This is a major deviation from the real rules and essentially creates a different version of the game.
Could you please check this behavior and confirm if it’s a known issue or intended?
Thank you!
Best regards,
Poolik