Oh man, that's an eternity of nitpicking code + its hard to get every little point.GTSchemer wrote: ↑12 October 2025, 15:24Probably a long time, unfortunately. I was informed by BGA that they require zombie mode to handle passing or acting in all possible situations, rather than merely eliminating a player who gets angry and quits, even though the publisher felt elimination could work in such a situation.Karapotta wrote: ↑12 October 2025, 12:38 Hi! I'm really looking forward to this. I could play it in alpha, but as a beginner I might rather wait for the beta when all the factions are in etc, for the more complete experience.
How close are we to hitting that 100% on the progress bar for it to get out of alpha?
Full zombie support involves reviewing, designing, and testing upwards of 100 different logic points for automatic play, so I fear the time involved will be immense.
In the meantime I am working on the remaining factions.
Isn't the Zombie mode and elimination almost the same? I understand removing all players components ruins the game also make a lot of space empty but I'm surprised that the publisher was positive for going with the elimination way instead of pure zombie skip like all the BGA games has, to save the coding effort. Some games do remove some stuff, but they go zombie sort of.
Maybe trigger some kind of elimination condition\effect but let their stuff and ships remain. No wakeups. Then they are zombie right? Then they are zombie doing no turns..
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But when you have a game where someone leaves is really really annoying, even happens in alpha. But having dummy zombie ships left should also make it interesting because you really don't wanna leave when you invested so much into a game like TI4. But there's so many actions and I understand it will take a while. All alerts off and abilties. If you fight those zombie ships they roll automatic in every fashion and never retreats and all the other stuff I cannot think about it all. Unplayed strategy cards, active prom notes, active laws and list goes on....
....and I was hoping this was going beta in a month or so.