exit markers

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fiscused
Posts: 102
Joined: 27 December 2012, 05:34

exit markers

Post by fiscused »

My opponent cannot figure out how to use the exit hex in Breakthrough to Gembloux. First time we've tried the scenario so I have no experience.
Thanks for any help.
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Winn81
Posts: 190
Joined: 11 October 2022, 04:43

Re: exit markers

Post by Winn81 »

They should be able to order that unit in K1 and move it off the board
"Do your best, have fun, and do not cry" -Major General Winn81
Memoir '44 Champion: WW16, WW17, BGG 36, BEWOLF 3, BEWOLF 5, BGA 11, BGA 12, COOL 7, 5 x BoB, Jolt 4, US Open ‘23, '24, '25, WBC ‘25, Champion Trophy '24
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jeroenh
Posts: 135
Joined: 20 January 2021, 15:38

Re: exit markers

Post by jeroenh »

Exit markers work as follows:
  • A unit can exit the board if it is standing on a hex that is designated as an exit hex and still has movement left.
  • A button will appear at the top "Exit unit and gain medal"

Designations for exit markers are included in the briefing.
Simply moving onto the exit marker is not enough, the unit must have enough movement to move off the board.
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LeScribe
Posts: 20
Joined: 17 October 2022, 16:14

Re: exit markers

Post by LeScribe »

There was a specific bug on that map : we encountered it also with GroZours at the end of a play : I eliminated all his units, so had full medals, but the last one, the exit medal, was not able to obtain.
This was reported as a bug and it seems it's now corrected ;-)

https://boardgamearena.com/bug?id=189842
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