In studio when in a state of type StateType::MULTIPLE_ACTIVE_PLAYER the debug_playAutomatically results in an error message "It is not your turn" for all players except one.
Is that the normal expected behaviour? If yes, is there an easy way to detect which player is the one where it works? If no, did I miss some necessary step to make all players active even for zombie mode (i.e. the debug_playAutomatically function)?
Is that the normal expected behaviour? If yes, is there an easy way to detect which player is the one where it works? If no, did I miss some necessary step to make all players active even for zombie mode (i.e. the debug_playAutomatically function)?