Problem of game order

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
Post Reply
User avatar
jiwonnnnnn
Posts: 6
Joined: 14 October 2024, 07:46

Problem of game order

Post by jiwonnnnnn »

Hello, I am an overwhelming user who progresses 1:1 games. I like more than three people games and play expansion games, but I'm reluctant to play online games, so I currently only enjoy almost basic 1:1 games. I think it's too much to explain, so I'll just get to the point.
The first step in a 1:1 basic confrontation is to face a very favorable situation. Usually, if an assassin is optional, he chooses. If you don't choose the king in the order of your opponents, the risk of assassination will continue, and you will want to bring your turn. Of course, one person is erased and not 100% flow, but I'll write it down in general. The second turn will choose the king and eliminate the thief if you don't want to lose money. Next, the selection time of the second character in the first order. We have more options. Choose a good character from the series of buildings you want to build based on the flow of cards. Magicians will also be good attack cards. This trend continues even when kings change and change. You will know some of the consequences of the first turn, and you will know what to stop even if you are assassinated. The number of cards was reduced, and the magician's replacement attack was automatically defended. The second player can bring an excuse for reversal depending on anomalous play or card luck. Users with similar scores think the winning rate is around 65 to 35.
In the current system, the order changes when the game is over and the rematch is accepted. If we can proceed with two consecutive games at the start, this problem will be resolved to some extent. If we request a rematch now, they won't accept it well, and I won't accept it either.
Post Reply

Return to “Citadels”