No I am taking the whole ELO-argument out of the equation in my post. I am just pointing out that regardless of ELO-farming, ELO-loss etc, an early concede option has historically proven to lead to a community where the % of games that actually gets played out reach toxic low levels.
Which is fine for those that just want to farm rating and ELO, but really demotivating for the semi-casuals who just want to play a complete or near-complete match.
Which is fine for those that just want to farm rating and ELO, but really demotivating for the semi-casuals who just want to play a complete or near-complete match.