The current implementation of Undo is very frustrating and inconsistent. Some examples off the top of my head:
Thanks for the overall module, but would love to see the many cases removed where we get locked into terrible decisions that in real life we would just change at the table.
- Can't undo the selection of a technology action or researh, even if no new information has been revealed. This can be very problematic if you didn't notice a perquisite on a tech or only realize after the fact a subtle nuance in card wording (like upgrade 2 ships by one which means you can't select the same ship twice, e.g.)
- Can't undo production choice
Thanks for the overall module, but would love to see the many cases removed where we get locked into terrible decisions that in real life we would just change at the table.