I cannot recall - were we able to figure out or reverse engineer the formula?Meeplelowda wrote: ↑08 December 2025, 12:23It is modified (reduced), but when it works out to be exactly what it would be in a two-player game I think it's just coincidence.FrankJones wrote: ↑08 December 2025, 12:17I can't recall exactly how the other somewhat recent discussion about this went, but -Meeplelowda wrote: ↑08 December 2025, 09:27
It says in the FAQ, linked to at the bottom of nearly every page in the site:
Didn't we figure out that the Elo change is modified with some unknown formula in such situations?
For example, when 3 equal Elo players play, the winner gets credited with 2 wins (explaining how some people can have a win% higher than 100%), but is not warded the Elo that would be expected from beating both players individually.
In fact, I recall two instances in which the winner of a 3-player game received exactly as much Elo as though it had been just a win in a 2-player game.
I have seen that when 3 beginners play, the winner receives 30 Elo - exactly what would be received if the game has just been a 2-player game.
The only non-team multiplayer game I have played in non-friendly mode is hearts. I could check some of my results there to see if I can figure out how it works.