1. 13 Meeples for 3 players
Considering you get additional meeples to fill up the board for 2p the same should apply for 3p. Leaving 10 open hexes is a huge void.
2. 1st player to move after meeples are placed should be the last player to place meeples on island at the beginning of the game.
The 1st player advantage in this game is very strong. Not only do you get the best places on the island and move first but you also potentially get special abilities before others. It is possible for earlier players to get an additional turn with game end being random. This rule change helps slightly but even w/ it it is still beneficial to be the 1st player to move.
3. Kill points
You receive points for any meeples you kill. You never receive points for killing yourself and you don't get points for killing opponents either if you simultaneously kill yourself.
Considering you get additional meeples to fill up the board for 2p the same should apply for 3p. Leaving 10 open hexes is a huge void.
2. 1st player to move after meeples are placed should be the last player to place meeples on island at the beginning of the game.
The 1st player advantage in this game is very strong. Not only do you get the best places on the island and move first but you also potentially get special abilities before others. It is possible for earlier players to get an additional turn with game end being random. This rule change helps slightly but even w/ it it is still beneficial to be the 1st player to move.
3. Kill points
You receive points for any meeples you kill. You never receive points for killing yourself and you don't get points for killing opponents either if you simultaneously kill yourself.