Can we stop conceding with one move to go?

Discussions about BGA (all languages)
Forum rules
Warning: challenging a moderation in Forum = 10 days ban
More info & details about how to challenge a moderation: viewtopic.php?p=119756
Post Reply
User avatar
Jellby
Posts: 3545
Joined: 31 December 2013, 12:22

Re: Can we stop conceding with one move to go?

Post by Jellby »

FrankJones wrote: 13 December 2025, 21:41 Click on the statistics for any of the games in my profile, and you'll have your answer to that question.
As far as I know, non-premium players don't see any statistics, they only see the end-game summary.

Also, if the reason against conceding is "I want to see the stats", the solution is collecting and showing the statistics for conceded games, not preventing concession. (And then I'm sure some people will say that games conceded at 50% should not be included in the statistics because of this and that.)
FrankJones
Posts: 2441
Joined: 30 June 2024, 00:24

Re: Can we stop conceding with one move to go?

Post by FrankJones »

Ah, my mistake. I did not realize viewing statistics was a premium-only feature.
FrankJones
Posts: 2441
Joined: 30 June 2024, 00:24

Re: Can we stop conceding with one move to go?

Post by FrankJones »

Regarding an earlier comment by RicardoRix, here is what appears on my screen when I create a game:

Play a turn-based game
You are about to play a turn-based game with real players.
The approximate duration of this game is 2.1 days
Clicking on 'accept' is a commitment to play this game until the end.


I realize that last sentence is open to interpretation. To me, conceding when the game is about to reach its natural conclusion goes against the spirit of that sentence.

Another possible interpretation is that conceding does end the game, and therefore the player has met the requirement to play the game to the end.
User avatar
Archisian
Posts: 251
Joined: 30 September 2021, 07:00

Re: Can we stop conceding with one move to go?

Post by Archisian »

tbhp wrote: 12 December 2025, 07:58
Archisian wrote: 12 December 2025, 07:23
I didn't say they are robbing the satisfaction from the winner. That is the perception of the winner. The loser can concede without any intention of taking away the winner's satisfaction. I was extrapolating it out more to demonstrate the playing a lost cause is a one way street.

To your second point, I disagree. I don't think it's basic decency that just because someone lost that the winner then gets to dictate what the loser must do. What a cruel world that would be if we had winners make losers do things that don't want to do, including things that potentially humiliate them. Of course, that's an extreme example. However, my counter-argument is that the primary argument of "Well, I won. Now you do what I say otherwise you're a bad person." is not a good one to make and creates moral dilemmas in certain situations. Losers shouldn't totally acquiesce just because they lost. Your point could be stretched to justify humiliating someone, though I don't think that was your intention. Overall, I think you still need to demonstrate why losers must give that "beautiful ending" outside of "You lost, so you must do so."

I'm a bit confused about your point that "this goes against the spirit of why games exist in the first place." Why do you think games exist and what relevance does that have here?
It's irrelevant what their intention was, the problem is the harm that their action may cause. Of course I know that some people concede mindlessly, and I also know that some players may not be bothered by winning in that way. But it is always a lack of regard for the other person when someone concedes, because they aren't even stopping to think about whether the other person is going to be happy that the game is ending abruptly. They are only thinking of themselves, when they are the one who lost and therefore should extend their opponent the courtesy of concluding the game in the way they like.

If a player views their loss as humiliating, that's their perspective on the matter. It probably isn't the intention of the winning player in most cases, who is probably just trying to win the game in the way they find the most satisfying (which is not the same as trying to humiliate someone). But regardless of what their intentions may be, the point remains that they are the one who won, and therefore it's only right that they get to experience the win they fought for. Granting that favor to the person who lost makes no sense whatsoever, and that too would go against the spirit of games. Victories are supposed to be good for the victorious, and defeats are supposed to be bad for the defeated. This is what games are, it's what you sign for when you enter a competition, and it's what gives it its meaning. What is the sense of wanting to be "nice" to the loser?

The position that it's a cruel world for winners to decide doesn't make much sense, because this isn't real life, this is a game. Real life should have no winners and losers. Real life should be about maximizing the happiness of everyone. But games are the exception to that rule. Games are about having winners and losers, that's their whole point, so the sort of logic you'd generally apply to real life doesn't work here.
I could say the same thing in forcing the other person to continuing playing a game that they don't want to continue playing. It seems to me that this is a matter of values rather an actual analysis of harm. You simply value the emotions of the winner over the loser. Which is fine, but saying that there is some harm being done to the winner either hasn't been demonstrated. Or, if there is harm, doesn't justify why the winner's harm exceeds the harm of the loser. Do you believe the loser isn't harmed at all by forcing a game that they don't want to continue playing?

In your second paragraph, you immediately contradicted yourself by saying it probably wasn't the intention of the winner that the loser views their loss as humiliating. Why in this case isn't the winner's intention, or lack thereof, not irrelevant but the loser's is? Again, it signals to me that your dispute is not in a matter of actual evidence, but simply a difference in values. You then go on to reinforce that value by saying:

"...the point remains that they are the one who won, and therefore it's only right that they get to experience the win they fought for. Granting that favor to the person who lost makes no sense whatsoever, and that too would go against the spirit of games. Victories are supposed to be good for the victorious, and defeats are supposed to be bad for the defeated."

Yet you have not demonstrated why this is either an inherent right of the winner nor that the loser in your value system should be accepting of it. You merely assert it. Why should the defeated in your system be willing participants?

In your third paragraph, you stated that:

"The position that it's a cruel world for winners to decide doesn't make much sense, because this isn't real life, this is a game. Real life should have no winners and losers. Real life should be about maximizing the happiness of everyone. But games are the exception to that rule. Games are about having winners and losers, that's their whole point, so the sort of logic you'd generally apply to real life doesn't work here."

But again, the entire thesis of your post is about how conceding creates some kind of harm, a kind of injustice that affects you in your real world, emotionally, morally, statistically, or otherwise. If it's all just about winners and losers, what was even the point of everything you said prior to this? Conceding is losing the game. If that's all it is, then they are doing what the game was intended to do: have a winner and have a loser. Why is there still a problem?
User avatar
Archisian
Posts: 251
Joined: 30 September 2021, 07:00

Re: Can we stop conceding with one move to go?

Post by Archisian »

FrankJones wrote: 12 December 2025, 16:55
Archisian wrote: 12 December 2025, 07:10
The only point that I can reasonably understand is that anti-conceders believe it to be uncouth for one to concede. While, in your case, it's the final turn, which I get. I don't necessarily agree because it always assumes ill intent, which I don't think anyone can know. However, a point you made that your argument is based on about the final statistics being finalized is somehow helpful to the loser is something I don't understand. If you lost, you lost. Unless the game was literally neck and neck, a loser knows that they have lost and why. The final results aren't going to help the loser understand why the lost. They can look at the replay and see what went wrong if they don't remember the moves. Essentially, what I'm saying is if you lost 77-100 in a game of Wingspan, there's nothing to glean from that. You got smacked and that's all she wrote. Either you did something wrong or your opponent did something right, all of which you can see in the replay. I just don't see how seeing 77-100 in the box score is going to help understand why they lost more than if they conceded the turn before the end.
You're just completely ignoring that a last-minute concession needlessly removes the highly useful statistics that many games display at the end. And by not showing the actual score, a player might not know whether some plays actually scored the expected umber of points or actually worked out as intended.

Your point is that the player can just recreate the entire game state by viewing the game reply? This could take hours, if the player wishes to gather and analyze that statistics that the program would have computed and displayed automatically had the opponent simply just played the final turn and allow the game to end naturally.
I'm confused. Doesn't the game replay allow you to look through the moves of the game to see what happened by each player?

It might be tedious if it's a game with a lot of internal mechanics and multiple players (like 2+), but I still think you can see the statistics in the end. If someone concedes earlier, then the possible final game state is still left to mystery. But on the last turn, it's essentially set in stone unless the person going to lose intentionally makes a bad move to lose the game. Don't know why anyone would want to see that possibility. If people are maximizing their point potential, then you know exactly what move(s) they are going to take.

But anyways, can you point to me the highly useful statistics that are missing in a game replay that can only be achieved by seeing the final situation board at the conclusion of the game. From what it seems to me, it seems like you are valuing convenience rather than something being actively taken away from you.
FrankJones
Posts: 2441
Joined: 30 June 2024, 00:24

Re: Can we stop conceding with one move to go?

Post by FrankJones »

Archisian wrote: 15 December 2025, 01:54
FrankJones wrote: 12 December 2025, 16:55
Archisian wrote: 12 December 2025, 07:10
The only point that I can reasonably understand is that anti-conceders believe it to be uncouth for one to concede. While, in your case, it's the final turn, which I get. I don't necessarily agree because it always assumes ill intent, which I don't think anyone can know. However, a point you made that your argument is based on about the final statistics being finalized is somehow helpful to the loser is something I don't understand. If you lost, you lost. Unless the game was literally neck and neck, a loser knows that they have lost and why. The final results aren't going to help the loser understand why the lost. They can look at the replay and see what went wrong if they don't remember the moves. Essentially, what I'm saying is if you lost 77-100 in a game of Wingspan, there's nothing to glean from that. You got smacked and that's all she wrote. Either you did something wrong or your opponent did something right, all of which you can see in the replay. I just don't see how seeing 77-100 in the box score is going to help understand why they lost more than if they conceded the turn before the end.
You're just completely ignoring that a last-minute concession needlessly removes the highly useful statistics that many games display at the end. And by not showing the actual score, a player might not know whether some plays actually scored the expected umber of points or actually worked out as intended.

Your point is that the player can just recreate the entire game state by viewing the game reply? This could take hours, if the player wishes to gather and analyze that statistics that the program would have computed and displayed automatically had the opponent simply just played the final turn and allow the game to end naturally.
I'm confused. Doesn't the game replay allow you to look through the moves of the game to see what happened by each player?

It might be tedious if it's a game with a lot of internal mechanics and multiple players (like 2+), but I still think you can see the statistics in the end. If someone concedes earlier, then the possible final game state is still left to mystery. But on the last turn, it's essentially set in stone unless the person going to lose intentionally makes a bad move to lose the game. Don't know why anyone would want to see that possibility. If people are maximizing their point potential, then you know exactly what move(s) they are going to take.

But anyways, can you point to me the highly useful statistics that are missing in a game replay that can only be achieved by seeing the final situation board at the conclusion of the game. From what it seems to me, it seems like you are valuing convenience rather than something being actively taken away from you.
If the game is conceded at any point, even 100% completion, the entire field of statistics is blank.

Taking the game "Earth" for example - there are dozens of statistics displayed if the game is actually completed. It would take hours to go through the entire game move by move to recreate that information.

Splendor and Terraforming Mars are two other games that have various useful statistics displayed. Also, Wingspan and Carcassonne. Recreating the statistics for Carcassonne move by move would be a nightmare.

It's not about convenience. per se. Nor do I agree with one of the recent posts stating that the winner should get to dictate how the end game goes.

Everyone benefits or potentially benefits from the end-game stats. Players can check their own stats or the "winners stats" for all games played of that game. Any player involved in the game or any player reviewing the game replay can potentially gain value from having access to this information; information that is discarded when the game is conceded.

To be clear, I am differentiating between conceding around 50% (which happens sometimes) and doing it at or near the final move.

In one game in particular, my opponent conceded literally as the final move was being played when that player had no more moves to make. How is that anything except spite and poor sportsmanship?
User avatar
Archisian
Posts: 251
Joined: 30 September 2021, 07:00

Re: Can we stop conceding with one move to go?

Post by Archisian »

FrankJones wrote: 15 December 2025, 02:20
Archisian wrote: 15 December 2025, 01:54
FrankJones wrote: 12 December 2025, 16:55

You're just completely ignoring that a last-minute concession needlessly removes the highly useful statistics that many games display at the end. And by not showing the actual score, a player might not know whether some plays actually scored the expected umber of points or actually worked out as intended.

Your point is that the player can just recreate the entire game state by viewing the game reply? This could take hours, if the player wishes to gather and analyze that statistics that the program would have computed and displayed automatically had the opponent simply just played the final turn and allow the game to end naturally.
I'm confused. Doesn't the game replay allow you to look through the moves of the game to see what happened by each player?

It might be tedious if it's a game with a lot of internal mechanics and multiple players (like 2+), but I still think you can see the statistics in the end. If someone concedes earlier, then the possible final game state is still left to mystery. But on the last turn, it's essentially set in stone unless the person going to lose intentionally makes a bad move to lose the game. Don't know why anyone would want to see that possibility. If people are maximizing their point potential, then you know exactly what move(s) they are going to take.

But anyways, can you point to me the highly useful statistics that are missing in a game replay that can only be achieved by seeing the final situation board at the conclusion of the game. From what it seems to me, it seems like you are valuing convenience rather than something being actively taken away from you.
If the game is conceded at any point, even 100% completion, the entire field of statistics is blank.

Taking the game "Earth" for example - there are dozens of statistics displayed if the game is actually completed. It would take hours to go through the entire game move by move to recreate that information.

Splendor and Terraforming Mars are two other games that have various useful statistics displayed. Also, Wingspan and Carcassonne. Recreating the statistics for Carcassonne move by move would be a nightmare.

It's not about convenience. per se. Nor do I agree with one of the recent posts stating that the winner should get to dictate how the end game goes.

Everyone benefits or potentially benefits from the end-game stats. Players can check their own stats or the "winners stats" for all games played of that game. Any player involved in the game or any player reviewing the game replay can potentially gain value from having access to this information; information that is discarded when the game is conceded.

To be clear, I am differentiating between conceding around 50% (which happens sometimes) and doing it at or near the final move.

In one game in particular, my opponent conceded literally as the final move was being played when that player had no more moves to make. How is that anything except spite and poor sportsmanship?
I'm not sure about other games, but I pretty much only play Wingspan. I checked a game in which there was a concession, and the statistics that weren't calculated was the score from bonus cards, score from end-of-round goals, total score from cached food, score from tucked cards, the bird cards in their respective habitats and food tokens in supply (I guess in event of a tiebreaker). It counts the end-of-round goals individually as well as counting food, eggs, and cards gained from certain actions. So the field isn't totally blank. Now, I'm not sure about other games, but this is the case for Wingspan.

If a game was conceded on the final turn, even though the statistics that weren't counted in the final score are blank in the fields of the final situation, you can still calculate what the score would show if it was played out. The only thing that would be tedious would be counting the bonuses, cached food and tucked bird cards, but I don't think it would take hours to do that. I was able to calculate the final score of the game in a couple of minutes. It's more difficult the less completed the game was. Again, that's just for Wingpsan. Other games might be different. So, while you might find the stats useful, others might not. Again, a difference of values. But I think that's not a good justification to label the conceder as someone committing a harmful or immoral act. Or, as some others suggest, force players to play the entire game regardless of their desire. Especially when the cost of conceding is limited and situational.

But I want to address a couple of your points, particularly around the benefits of the end-game stats. Keeping on Wingspan, let's say I lose 77-100. What can I glean from the stat sheet that increases my understanding of how I lost outside of "I got whooped bad"? Maybe in a closer game, the value of that stat sheet increases. But in lopsided games, I don't really see the potential benefits of looking at the final stats, as I don't see how it helps me to comprehend why I lost so badly other than a simple "Yep, not my day." It would be like telling a football team who got blown out 50-0 that looking at the statistics of each player and team will help them understand more about why they lost by that amount. I don't see that, however.

To your last point about spite and sportsmanship, unless we are mind readers, we don't know what the intention of the conceding player was. As I made comment to someone else, it's prescribing someone else's intent for one's own emotional response. For all we know, the conceding player had an emergency and needed to leave immediately. Maybe something else came up and they needed to leave at that moment. While it might be a bit rude to not tell why you are leaving/conceding, saying that the person intended to harm you without any real evidence for that I think is fallacious reasoning.
User avatar
nik592
Posts: 1389
Joined: 16 October 2022, 13:54

Re: Can we stop conceding with one move to go?

Post by nik592 »

Archisian wrote: 15 December 2025, 02:54 But I want to address a couple of your points, particularly around the benefits of the end-game stats. Keeping on Wingspan, let's say I lose 77-100. What can I glean from the stat sheet that increases my understanding of how I lost outside of "I got whooped bad"? Maybe in a closer game, the value of that stat sheet increases. But in lopsided games, I don't really see the potential benefits of looking at the final stats, as I don't see how it helps me to comprehend why I lost so badly other than a simple "Yep, not my day." It would be like telling a football team who got blown out 50-0 that looking at the statistics of each player and team will help them understand more about why they lost by that amount. I don't see that, however.
Personally, I like to see where I got my points (especially in a game I didn't win), and where the winner got their points. Yes, some games come down to luck - yes, sometimes I play Wingspan and I draw crappy cards that don't work no matter how I play them. Although I've had this debate with my partner on Terraforming Mars - he can almost always beat me at that game. And I say, I had terrible cards this game, how come you never get a game with terrible cards? Somehow he knows how to play the cards he's dealt, whereas I seem to struggle with certain strategies. So I don't think it's all down to luck, and there are things I can learn from looking at how another player scored their points. Even in a game I won, it's useful to see, oh, I was focusing on this strategy and that seemed to work well for me. It's not essential, and obviously it's not something everyone gets benefit from, but some do.
Archisian wrote: 15 December 2025, 02:54
FrankJones wrote: 15 December 2025, 02:20 In one game in particular, my opponent conceded literally as the final move was being played when that player had no more moves to make. How is that anything except spite and poor sportsmanship?
For all we know, the conceding player had an emergency and needed to leave immediately. Maybe something else came up and they needed to leave at that moment.
The player that conceded in the game FrankJones is specifically referencing had no more moves to make. They could have left without any kind of penalty. The only impact is that the game becomes a concession without final scoring and stats. OK, you can maybe argue it would have been an additional minute (give or take) before they could queue for another real-time game, but I really can't see how you can argue that that kind of behaviour (conceding after your final moves are played) is reasonable. Your provided reasoning doesn't hold up. The only excuse that does is the kind of impatience that says I need another RT game NOW and not in a minute when this one ends. And I can't see how that can be viewed as anything but selfish reasoning (if your time is that tight that one minute will affect if you get to play another game or not, I'm not sure you should be queuing at all).
User avatar
AKuras
Posts: 49
Joined: 19 January 2017, 15:13

Re: Can we stop conceding with one move to go?

Post by AKuras »

You guys have to much time on your hands to discuss this thing so deeply. Not everybody has this much time. Hence we concede.
User avatar
RicardoRix
Posts: 2540
Joined: 29 April 2012, 23:43

Re: Can we stop conceding with one move to go?

Post by RicardoRix »

AKuras wrote: 15 December 2025, 12:54 You guys have to much time on your hands to discuss this thing so deeply. Not everybody has this much time. Hence we concede.
And if you're winning, do you have time then?

If you don't have time to play the game, then don't join the table. Stop giving yourself excuses for bad behaviour.
Post Reply

Return to “Discussions”