The history messages are "<player> takes <colors>". In turn based games, I don't know what the board looked like before my opponent took those colors. So I'm missing the strategically valuable information about which colors they chose not to take. Suggestion: history message could be "<player> takes <colors>; replenished by <colors>" or even "<player> takes <colors> from <first|second|third> column; replenished by <colors>"
Thanks
Thanks