I looked at the reputation section and it says that "Too many red thumbs from other players decreases your karma limit."
Is that still in effect or is that just a holdover from the previous system?
I looked at the reputation section and it says that "Too many red thumbs from other players decreases your karma limit."
As nik said, it's no longer in effect.
SourceRelease 13th September 2023 230913-1000
- reputation: Red Thumbs are now advisory only, causing no Karma drop and
the personal display banner for high Red Thumb percentage players has been reworded
It still says that when you hover over the "i" icon near the reputation bar on a profile and the pop-up explaining karma comes up. They might have forgotten about that.Meeplelowda wrote: ↑17 December 2025, 01:20As nik said, it's no longer in effect.
Public red thumbs (the ones you have to give a reason for) used to result in a karma penalty if you had too many. The problem was that they were being abused to target people who actually hadn't done anything wrong, so now it only functions behind the scenes to trigger a private warning to that person.SourceRelease 13th September 2023 230913-1000
- reputation: Red Thumbs are now advisory only, causing no Karma drop and
the personal display banner for high Red Thumb percentage players has been reworded
Unfortunately, they didn't reword wherever it is you found the language you quoted.
If this is a rare occurrence, then I don't know why this is even an issue that people are bringing up.FrankJones wrote: ↑16 December 2025, 09:26 2) Yes, we have established that values are not universal. So, the best we can do is go by what is generally considered appropriate, partly based on what typically is done or not done. Conceding near the end of the game is done rarely enough that we can infer an implicit understanding that such a behavior is not generally considered appropriate.
Rules in a board game are different than rules imposed outside of the context of the game. For example, a time limit is a part of the mechanics of the game. Forbidding obscene language has no bearing on the mechanics of the game. So how do we impose out-of-context rules onto a game? By having separate, usually harsher penalties than violating the rules of the game. To illustrate my point, I'm not sure if you watch American football or not, but if a defensive back holds onto a receiver to prevent them from making a catch, that would be defensive pass interference and 15 yard penalty. That's violating the rules of the game. However, if you flip the bird towards an opposing player, that will incur an unsportsmanlike conduct penalty (15 yards) and possible ejection from the game along with fines from the league. Flipping the bird at someone has no effect on the mechanisms of the sport, it is a social rule being enforced. In order to do that, the penalty must be greater than that of the rules of the game. What that penalty should be is what is debatable. For example, I think most people would agree that nulling that player's contract would be too harsh of a penalty.FrankJones wrote: ↑16 December 2025, 09:26 4) I am not comfortable with the way you use words such as "coercion" and "force". Having a set of rules on a board game site is neither coercive nor a use of force. Those are very strong words with a connotation of violence or the threat of violence, or the act of or threat of withholding crucial or vital necessities to a person.
But the inference itself isn't evidence, right? It's what people say or do, I agree. But how can we determine that on an online platform where there is no visual expression of how people say and do those things? For example, if I said "See you later." on an online platform, you'd have no idea if I was being kind or rude to you. I'd guess you'd assume I'm meaning well because, without other evidence, you couldn't imagine that someone could be rude to you saying that. That's why I find the act of conceding itself to not be sufficient evidence to determine that it was meant as a rude gesture.FrankJones wrote: ↑16 December 2025, 09:26 6) The "jump" you refer to is what I call "making an inference". Sometimes in life we make inferences based on what people say and do, and how they say it or go about doing it. Inferring no ill-intent or annoyance is just as much of a "jump" or inference as it is to infer such things. But one of them has little basis for which to make the inference. Usually, the most likely and obvious inference is the correct one.
Yeah, nik later made mention that your opponent conceded as you were playing out your final turn. I finally understand what you meant. In that context, I agree that I perceive that to be a rude and spiteful act. At that point, just let it play out. If they conceded on their turn, then I don't think it's that big of a deal.FrankJones wrote: ↑16 December 2025, 09:26 7) You're not "wrong" or "a fool", but I do believe you would be ignoring the most obvious and likely explanation. In the two examples I can recall, there was obvious spite or annoyance. In one case, the player explicitly said annoyed or spiteful things and seems like a genuinely rude and unsportsmanlike person. In the other instance, the player allowed me to play out of final sequence in Terraforming Mars, as is customary, indicating that time was not a concern. And then, as I have stated many times but you don't seem to be grasping it, that player conceded literally as I was about to make my final move, which was one more click than that player would have needed to let the game end naturally, because that player had passed in a game in which after passing, there was literally no possible move or action that player could take at that point.
In the specific two cases you cited where someone said explicitly rude things and where an opponent rejected you from playing out your final turn when they could have conceded on their turn, I'm in agreement with you that can be considered inappropriate.FrankJones wrote: ↑16 December 2025, 09:26 So, out of 1600-ish games I have played, this seemingly ill-mannered behavior has occurred twice, and both times there was obvious ill-mannered intent or stated annoyance and bad sportsmanship.
And yet you think I am making a "jump" when I state that such behavior is atypically, generally not considered appropriate, and likely ill-mannered?
If you have a queen and the other player has only small pieces left you could spend your time in cleaning the board : killing all of the small pieces OR you could try to kill the king directly.FrankJones wrote: ↑13 December 2025, 21:41I do not understand what you mean by "cleaning the board" in chess, a phase I am pretty sure I never used with regard to chess.Fuchur wrote: ↑12 December 2025, 20:27 8<
Sorry, can you explain which kind of statistics you need/get/analyse ?
And i don't agree that the winner in chess can generally clean the board.
Chess without clock :
There are situations where one player gains a huge advantage and will (without making a big mistake) be able to do that -- the actual checkmate might be many moves away (so conceding is the right thing to do).
In other cases one player is able to checkmate the other WITHOUT having an advantage otherwise -- he wouldn't be able to clean the board.
Usually chess is played with a clock : You win if the other one runs out of time -- no cleaning the board here either.
And finally chess knows a lot of situations where no one can win -- a draw.
Yes, i would like that you explain which kind of statistics is worth such a discussion (and no, i've never seen any statistics on this site as they are reserved to premium players)As to your question about statistics -
You really want me to list the hundreds of statistics that are shown at game end across the 15-16 games I play regularly?
Click on the statistics for any of the games in my profile, and you'll have your answer to that question.
It probably wouldn't matter to most people, including me. I've changed my mind, but not because of the impact on stats.FrankJones wrote: ↑18 December 2025, 03:02 Would it matter? Would it make any difference? My sense is that everyone in this thread has made up their mind about this.
Well, you claimed that statistics are all-important, at least to you -- but you are not willing to give at least one example ? because your time is too precious to do that ? On the other hand you (and some other persons in this thread) would like to get rid of the concede-button and hence force everybody to continue every game on this site to the end -- even if none of the parties is interested in these statistics ? (Seems quite selfish to me)FrankJones wrote: ↑18 December 2025, 03:02 Would it matter? Would it make any difference? My sense is that everyone in this thread has made up their mind about this.
If it would actually matter, if people are willing to consider a different stance than the one they seem entrenched in, I am happy to list each of the 16 games I play regularly and the benefits and details of the statistics in each one.
It would be very time consuming. And my concern is that people would just reply, "I don't care about any of that, so I don't see why I should waste a minute or two finishing a game that is near completion".
That wasn't the only reason given.