Respublik wrote: ↑14 July 2026, 02:59
BGA players in general (especially in the Arena) just seem to always prefer playing turn-based and nearly always are voting for least amount of players combos as gurus, who then play in this fashion (exluding a random one-off season, that is then nearly always reverted at next oppurtunity).
And then there is also something to say about chicken and egg - the less popular the game is -> the slimmer the chances that players will be waiting for a table -> the game becomes even less popular -> ... So basically inactivity of any games causes more inactivity and vice-versa due to how incentive reinforcement loops work.
Not sure if there is anything doable about any of this.
Real-time generally is played more than turn-based on BGA in games with a decent level of activity, even in games players thought would be preferred in turn-based (such as Ark Nova). I'd say the main chance for turn-based to be played more is when the game is so unpopular pairing in real time takes too long as a result.
As for the least number of players deal, not sure about that. Obviously 2 player is going to win votes when available since it's the best format in most games, but besides that, I'm not aware of there being a player preference for fewer players. For example, games like Bang, which lack a 2-player option, do not favor the minimum count. I've also seen discussions in games like Ticket to Ride, where 2-player is obviously the best format, that the next-best isn't 3-player. So things might be a bit more hit or miss when it comes to player count once you deal with games with over 2 players. You have advantages like shorter games and each player gets to play a greater percentage of the time, as well as easier pairing, but those advantages can be cancelled out by other issues with player counts. Whereas when dealing with 2-player the advantages are much larger and greater than that and so are harder to overturn.