Was anyone in this thread "anti-concession" (in all situations)? The title of this thread is that people shouldn't be conceding in the dying stages of a game. You yourself have acknowledged to do so on an opponent's turn after the conceder has played their own final turn appears to be a jerk move.Archisian wrote: ↑22 December 2025, 03:12 I see enforced anti-concession norms the same way. Preventing players from conceding, or labeling concession as immoral, requires stronger justification than has been offered here. Another point that was raised is that final statistics are a paid premium feature. If those statistics were truly lost as a result of conceding, that would be a much stronger argument for restricting or discouraging it. However, as we’ve already established, at least in games like Wingspan, the statistics are not lost. They simply aren’t automatically compiled into a final summary.
I don't personally like conceding, but I'm not arguing for concession to be removed (though maybe as an optional table setting wouldn't be a bad thing), but I do think people should be courteous enough to let a game play out if it's basically done anyway. I don't know of a good way to enforce that courtesy, so I'm not advocating for one, simply pointing out that those who don't aren't people I want to play with (and will red thumb).
One main reason that's difficult to enforce is that there doesn't seem to be agreement on at what point a game is "basically done", and there's been a lot of discussion in this thread about that. Though, referring again to the title of the thread, the boundary originally expressed was with "one move to go". I agree that seems a reasonable boundary, but again, it's difficult to programmatically enforce, and to be honest, even I wouldn't say that that boundary applies to every game. For a short game, maybe the last couple turns would be reasonable. For some games, it isn't obvious when the last move is going to be - if I have a card that will let me win on the next turn and my opponent doesn't know, maybe they're conceding because they think the game is going to go on much longer. So once again, it comes down to courtesy. And if you feel your opponent isn't being courteous, you option is to red thumb them - in the former of my last examples, I might still red thumb, in the latter, probably not.
I'm among those who don't see much point in offering greetings, glhf, gg, etc. I will usually return a greeting if offered, and I reserve gg for games I think were actually good (well-played, close, etc.). Maybe some people have red thumbed me because of that. Fair enough. I'm not taking it personally - if someone feels those kind of pleasantries are essential to their gaming experience, then I am probably not a good choice for opponent. Similarly with me and people who concede late in the game. Some of them might be jerks, some might have other reasons for doing so (as expressed in this thread), but in any case, they're probably a poor choice of opponent for me. Not necessarily a bad person (though they might be, if their motivations are spiteful, but I can't infer that most of the time).
As as aside, I also agree with BarnardsStar that communicating your intention is probably the best way around this if you care how your opponent perceives your concession. But that communication is also a choice - if you don't care whether your opponent is annoyed by your concession and will be doing it anyway, then probably don't bother asking. I don't care if others are annoyed by my lack of small talk, I accept the red thumbs that may come my way because of it.