There are some games in which it is possible to hand an indefinite "standoff".
For example, Earth. A game I have discussed much in the other threads regarding conceding.
If both players have 13 cards planted, whoever takes the plant action next will LOSE the tableau bonus (a 14+ point swing), which might lead both players to not plant.
In this situation, it's a "standoff", and the optimal pay for each player would be to spam whichever non-plant action is best for them. But if that exchange would still result in the players being close together, it could reach a true stalemate.
Both players would eventually fill their sprouts and growths, and if the game is still so close that it would be decided by whoever does NOT plant first, it would be a true stale met, and would be a draw, similar to stalemate in chess.
The higher rated player should bear the onus of not allowing this situation to occur, since a draw would be a good result for the opponent and a bad result for the higher rated player.
For example, Earth. A game I have discussed much in the other threads regarding conceding.
If both players have 13 cards planted, whoever takes the plant action next will LOSE the tableau bonus (a 14+ point swing), which might lead both players to not plant.
In this situation, it's a "standoff", and the optimal pay for each player would be to spam whichever non-plant action is best for them. But if that exchange would still result in the players being close together, it could reach a true stalemate.
Both players would eventually fill their sprouts and growths, and if the game is still so close that it would be decided by whoever does NOT plant first, it would be a true stale met, and would be a draw, similar to stalemate in chess.
The higher rated player should bear the onus of not allowing this situation to occur, since a draw would be a good result for the opponent and a bad result for the higher rated player.