It's weird that you seem to understand what the problem is with your third point, but can't seem to apply that same point to the players themselves. Players are the first spectators of their own game, and that's why it hurts all the more when they have to see the game they invested themselves in end in such an incomplete, anticlimactic fashion.Jellby wrote: ↑27 December 2025, 18:221. When games are played for fun, it makes a whole lot of sense that anyone can decide when the game ends: when you stop having fun there's no point going on.
2. When games are played as competition (for a win), it makes sense that the anyone can decide at any point that the game is over... if they agree to take a loss. After all, that's the point of the game.
3. When games are played for show (i.e. when others pay to watch the game), it makes sense that no one can end the game early, because the spectators deserve getting what they paid for.
Now, BGA is mostly a balance between 1 and 2, with the complication of multiplayer games that cannot continue when one player leaves and cheating and abuse prevention.
Besides, I think most everyone here plays games for those three reasons, just to different degrees depending on the person. The reason that is relevant to conceding is indeed the third one, as seeing a game being conceded is like the equivalent of watching a movie you find amazing, only to have it finish before its natural ending, being left to wonder forever how it would have played out. Or, like an artist being very invested in a work that they never get to complete, for whatever reason. The frustration in those cases feels like a profound loss, as is the case when a game that you really cared about ends abruptly.