My Rank 1 Fighter Tierlist

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IamSalvation
Posts: 13
Joined: 18 July 2022, 20:54

My Rank 1 Fighter Tierlist

Post by IamSalvation »

After climbing to Rank 1 ELO in Tag Team and playing hundreds of competitive matches, I’ve developed a pretty clear picture of which heroes consistently pull their weight — and which ones only look strong on paper. This tier list isn’t theorycraft; it’s based on real games, imperfect situations, and opponents who actually fight back.

I value heroes who stay impactful across the whole match, can survive realistic pressure, and don’t collapse if their teammates aren’t perfect. If a hero needs an ideal setup to feel good, they’re probably not as strong as they seem.

Here’s how I currently rank the twelve heroes:

**S:** Mordred, Maman Brijit
**A:** Milady, Joan, Wild Bunch
**B:** Ching Shih, Fey Folk
**C:** Mephisto, Bodvar
**D:** Shango, Golem
**F:** Wong Fei-Hung

Let’s go through them.

---

S Tier

**Mordred**

Mordred is strong not because he “invalidates strategies,” but because he simply has **no real weakness**. He has:

* excellent health
* reliable self-healing
* multiple defensive cards
* and, most importantly, several *dangerous* defensive cards

Riposte in particular forces opponents to respect him even when he isn’t actively pushing pressure. His defensive kit hurts the opponent while protecting himself, which naturally slows the game to Mordred’s preferred pace. He doesn’t need to explode early — his blocks force opponents to hesitate, and hesitation against him is often fatal.

He is stable, consistent, and rarely feels like a bad pick.

---

**Maman Brijit**

For me, Maman is absolutely S Tier and often a higher priority pick than Mordred.

She brings pressure, control, and survivability in one package without feeling fragile or overly situational.

Key strengths:

* **She can heal herself reliably**
* **She can build power herself**
* **She directly punishes power scaling**
(You Are Mine, late-game “unkillable” thresholds)
* **She has the best heal punish in the game**
* **Black Rooster** is a universal answer to almost any threat

Unlike many control-leaning heroes, Maman does not slow the game while doing nothing — she pressures constantly. She forces responses, prevents safe power stacking, and makes opponents extremely uncomfortable in both early and late game.

---

A Tier

**Milady**

Milady is a hero of **resilience and delayed brutality**. What I value most about her isn’t just poison potential — it’s her survivability toolkit:

* she can heal herself
* she can heal her partner
* poison schemes can deal huge chunks of damage
* she has schemes that provide power
* and **her health bar “stop at 1 HP” is incredibly important**

That last point gives her built-in protection against one-shots, especially combined with reliable healing afterward. Her biggest downside is that she is quite passive early — she doesn’t force opponents to react much — but when she stabilizes she becomes extremely threatening.

---

**Joan**

Joan is simply **solid in every direction**. She can be played aggressively or defensively depending on team comp. If she had truly punishing defensive tools she’d easily be S Tier.

Strengths:

* exceptional team healer
* empowers teammates through reliable strength gain
* later in the game her attacks can heal herself incredibly efficiently
* works with almost any partner

Joan makes almost any team better simply by existing.

---

**Wild Bunch**

Their greatest strength is often misunderstood. It isn’t only their scaling.

Their biggest advantage:

> **They are effectively immune to strength scaling because they only ever lose 1 HP.**

This makes them extremely strong into Mordred and other power-stacking opponents. On top of that:

* they have some of the best partner healing in the game
* they provide +1 strength to their partner at the start, which is huge tempo
* their scaling *can* become absurd if they find the key card early
* even without it, they are already very strong

When they do find that card early, they pressure faster and harder than anyone else in the game.

---

B Tier

**Ching Shih**

Ching is far better than many lists give her credit for. She is not a slow value hero. She is primarily **an aggressive tempo hero with a strong fallback plan**.

* she can heal reasonably well
* she has legitimately scary block tools
* she applies early pressure extremely reliably
* her ship mechanic gives her a backup win condition instead of being her main focus

If she wins fast, great.
If she doesn’t, the ships eventually matter — and suddenly the opponent realizes they ran out of time.

She fits the current meta very well.

---

**Fey Folk**

Often dismissed as fragile — and yes, they *are* delicate — but played correctly they are significantly better than their reputation.

Strength points:

* they have a cancel card comparable in value to Black Rooster
* strong team healing, especially once something has died

* their partner heal becomes the best in the game (6 heal)
* the early flip blocks are unbelievably strong if you find one fast
* they provide power to their partner at the start
* when their creatures are at 0 HP they **still live** until their starter card reveals
→ opponents sometimes need to survive another full round despite “killing” them

They require restraint — don’t flood the deck with too many Fey Folk cards — but as a supportive and disruptive partner they can be excellent.

Yes, their starter card does nothing. That part is simply bad. Everything else? Surprisingly potent.

---

C Tier

**Mephisto**

Much better than “meme tier”.

* Drag You to Hell is always a real threat
* Fury of the Damned is an extremely strong card
* alternating attacks can be awkward but are playable
* flip on health track can ruin your rhythm, which is his biggest annoyance
* slightly fragile, but has reasonable self-healing

Most importantly: he is **consistent** and does not rely heavily on opponent behavior. He’s rarely amazing, but rarely useless — and opponents must always respect Drag You to Hell.

---

**Bodvar**

Bodvar is terrifying in matches where:

* opponents can’t pressure him early
* or simply don’t find their attacks in time

His blocks accelerating his scaling are legitimately scary. He can sometimes just end games before transforming through surprise aggression.

But:

* he is extremely vulnerable to high-tempo opponents
* and can simply be erased before becoming relevant

High risk, occasionally high reward.

---

D Tier

**Shango**

Shango has genuinely powerful tools:

* his start card forces opponents to act every few rounds
* his block that grants power to both teammates is excellent
* his pressure engine conceptually works

The problem?
He cannot heal himself.
And without healing, he simply cannot sustain his own gameplan.

In fact, Shango often ends up existing mostly as “pressure flavor” while the teammate has to actually carry. Playing additional fire cards often makes things worse by making target switching easier for the opponent. He can work — but he rarely shines.

---

**Golem**

This is where I differ very strongly from other players:

Golem looks impressive on paper, but he is actually one of the riskiest heroes in the game.

First:

* I only consider Wild Bunch or Fey Folk reliable healers for him
* without strong external healing he simply collapses
* Reanimation is good, but far less overwhelming in practice:

* very few effects become truly devastating when doubled
* attacks can still be blocked even when doubled
* cancels exist

Second, and most important:

> His high health pool is a trap.

Golem effectively deals himself **3 guaranteed damage per rotation**, independent of enemy attacks. In real gameplay, this often puts his *true* survivability lower than many supposedly “weaker” heroes.

His best partner is Wild Bunch — they’re durable, benefit from even mediocre healing, and can help Golem survive long enough to matter. But relying on drafting the right healer is already risky.

Most aggressive teams simply run him over before his value justifies his existence.

---

F Tier

**Wong Fei-Hung**

Wong doesn’t have a terrible concept — but he completely lacks the healing power his role requires.

* he is essentially a support hero who cannot heal himself
* he barely heals his partner, and the effect isn’t great
* even when his power plan works, it’s not an auto-win

* and against heroes like Maman huge power is actively dangerous
* his starter is basically half an attack per round

* useless against low-power heroes
* occasionally relevant against massive power stacks

He is simply too dependent on partners to survive and offers too little back.

---

Closing Thoughts

In high level play I value:

* **self-healing**
* **ability to remain relevant without a perfect teammate**
* **survivability against real tempo pressure**

Heroes like Maman, Mordred, Joan, and Wild Bunch thrive because they can stabilize themselves, control tempo, and don’t crumble when plans fail.

Heroes like Wong, Shango, and especially Golem suffer because if the draft or matchup doesn’t go exactly their way, they simply fall apart — often before they can matter.

I’d love to hear different perspectives, matchup experiences, or arguments — especially around Golem, Fey Folk, and Ching Shih. Debate welcome 😊
User avatar
HeyImBode
Posts: 4
Joined: 26 August 2024, 04:10

Re: My Rank 1 Fighter Tierlist

Post by HeyImBode »

Congrats on the rank 1 ! :D

There's one thing that feels like a bit disconnect to me and I kinda wanna poke your thoughts a bit. Brijit is for sure a more durable than the average, but lately I've been dissatisfied with her healing ability. The high reward Eternal Youth is very conditional in it's own right. 4 heal a round is great, but I frequently find it a very restrictive draw on the 1st, 5th and 6th draw. At a single copy, it's harder for it to feel super reliable ? Maybe it's just how I've been playing her, but I find playing her more for tempo makes the healing counter productive. So I'm curious if the single copy variance affected you or if I'm misjudging it too much.
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IamSalvation
Posts: 13
Joined: 18 July 2022, 20:54

Re: My Rank 1 Fighter Tierlist

Post by IamSalvation »

With Brijit i feel she does not need that much healing because often when she gets low on health, Opponents have enough strength to be in range of her Undying Ability. I donßt want to be to high on health in that scenario. But yes, sometimes it can be a bad timing on drawing the heal and you have to prioritize it at the cost of tempo depending on the matchup.
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mibola
Posts: 2
Joined: 29 October 2025, 07:33

Re: My Rank 1 Fighter Tierlist

Post by mibola »

Very good tier list.

I think the golem is much higher in the tier list. Any combination with a healing character is very strong because the x2 on a card that heals the golem will make it difficult to kill while boosting it a lot.
Despite this defensive strategy, you still need to put up shields against the x2 so you don't get one-shot at any moment, which wastes cards for nothing.

Here is my tier list:
https://tiermaker.com/list/board-games/ ... 68/5785381
Last edited by mibola on 08 January 2026, 10:28, edited 3 times in total.
User avatar
IamSalvation
Posts: 13
Joined: 18 July 2022, 20:54

Re: My Rank 1 Fighter Tierlist

Post by IamSalvation »

Maybe its just me playing Maman so often and her Toolkit is amazing against Golem. I think i lost once to Golem on my Rank 1 climb (when they had Wild Bunch as Teammate)

Your link to the tierlist did not work, it just takes me to an empty list.
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mibola
Posts: 2
Joined: 29 October 2025, 07:33

Re: My Rank 1 Fighter Tierlist

Post by mibola »

Yes, Mama Brijit is the perfect opponent for the golem.
I changed the link
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