After climbing to Rank 1 ELO in Tag Team and playing hundreds of competitive matches, I’ve developed a pretty clear picture of which heroes consistently pull their weight — and which ones only look strong on paper. This tier list isn’t theorycraft; it’s based on real games, imperfect situations, and opponents who actually fight back.
I value heroes who stay impactful across the whole match, can survive realistic pressure, and don’t collapse if their teammates aren’t perfect. If a hero needs an ideal setup to feel good, they’re probably not as strong as they seem.
Here’s how I currently rank the twelve heroes:
**S:** Mordred, Maman Brijit
**A:** Milady, Joan, Wild Bunch
**B:** Ching Shih, Fey Folk
**C:** Mephisto, Bodvar
**D:** Shango, Golem
**F:** Wong Fei-Hung
Let’s go through them.
---
S Tier
**Mordred**
Mordred is strong not because he “invalidates strategies,” but because he simply has **no real weakness**. He has:
* excellent health
* reliable self-healing
* multiple defensive cards
* and, most importantly, several *dangerous* defensive cards
Riposte in particular forces opponents to respect him even when he isn’t actively pushing pressure. His defensive kit hurts the opponent while protecting himself, which naturally slows the game to Mordred’s preferred pace. He doesn’t need to explode early — his blocks force opponents to hesitate, and hesitation against him is often fatal.
He is stable, consistent, and rarely feels like a bad pick.
---
**Maman Brijit**
For me, Maman is absolutely S Tier and often a higher priority pick than Mordred.
She brings pressure, control, and survivability in one package without feeling fragile or overly situational.
Key strengths:
* **She can heal herself reliably**
* **She can build power herself**
* **She directly punishes power scaling**
(You Are Mine, late-game “unkillable” thresholds)
* **She has the best heal punish in the game**
* **Black Rooster** is a universal answer to almost any threat
Unlike many control-leaning heroes, Maman does not slow the game while doing nothing — she pressures constantly. She forces responses, prevents safe power stacking, and makes opponents extremely uncomfortable in both early and late game.
---
A Tier
**Milady**
Milady is a hero of **resilience and delayed brutality**. What I value most about her isn’t just poison potential — it’s her survivability toolkit:
* she can heal herself
* she can heal her partner
* poison schemes can deal huge chunks of damage
* she has schemes that provide power
* and **her health bar “stop at 1 HP” is incredibly important**
That last point gives her built-in protection against one-shots, especially combined with reliable healing afterward. Her biggest downside is that she is quite passive early — she doesn’t force opponents to react much — but when she stabilizes she becomes extremely threatening.
---
**Joan**
Joan is simply **solid in every direction**. She can be played aggressively or defensively depending on team comp. If she had truly punishing defensive tools she’d easily be S Tier.
Strengths:
* exceptional team healer
* empowers teammates through reliable strength gain
* later in the game her attacks can heal herself incredibly efficiently
* works with almost any partner
Joan makes almost any team better simply by existing.
---
**Wild Bunch**
Their greatest strength is often misunderstood. It isn’t only their scaling.
Their biggest advantage:
> **They are effectively immune to strength scaling because they only ever lose 1 HP.**
This makes them extremely strong into Mordred and other power-stacking opponents. On top of that:
* they have some of the best partner healing in the game
* they provide +1 strength to their partner at the start, which is huge tempo
* their scaling *can* become absurd if they find the key card early
* even without it, they are already very strong
When they do find that card early, they pressure faster and harder than anyone else in the game.
---
B Tier
**Ching Shih**
Ching is far better than many lists give her credit for. She is not a slow value hero. She is primarily **an aggressive tempo hero with a strong fallback plan**.
* she can heal reasonably well
* she has legitimately scary block tools
* she applies early pressure extremely reliably
* her ship mechanic gives her a backup win condition instead of being her main focus
If she wins fast, great.
If she doesn’t, the ships eventually matter — and suddenly the opponent realizes they ran out of time.
She fits the current meta very well.
---
**Fey Folk**
Often dismissed as fragile — and yes, they *are* delicate — but played correctly they are significantly better than their reputation.
Strength points:
* they have a cancel card comparable in value to Black Rooster
* strong team healing, especially once something has died
* their partner heal becomes the best in the game (6 heal)
* the early flip blocks are unbelievably strong if you find one fast
* they provide power to their partner at the start
* when their creatures are at 0 HP they **still live** until their starter card reveals
→ opponents sometimes need to survive another full round despite “killing” them
They require restraint — don’t flood the deck with too many Fey Folk cards — but as a supportive and disruptive partner they can be excellent.
Yes, their starter card does nothing. That part is simply bad. Everything else? Surprisingly potent.
---
C Tier
**Mephisto**
Much better than “meme tier”.
* Drag You to Hell is always a real threat
* Fury of the Damned is an extremely strong card
* alternating attacks can be awkward but are playable
* flip on health track can ruin your rhythm, which is his biggest annoyance
* slightly fragile, but has reasonable self-healing
Most importantly: he is **consistent** and does not rely heavily on opponent behavior. He’s rarely amazing, but rarely useless — and opponents must always respect Drag You to Hell.
---
**Bodvar**
Bodvar is terrifying in matches where:
* opponents can’t pressure him early
* or simply don’t find their attacks in time
His blocks accelerating his scaling are legitimately scary. He can sometimes just end games before transforming through surprise aggression.
But:
* he is extremely vulnerable to high-tempo opponents
* and can simply be erased before becoming relevant
High risk, occasionally high reward.
---
D Tier
**Shango**
Shango has genuinely powerful tools:
* his start card forces opponents to act every few rounds
* his block that grants power to both teammates is excellent
* his pressure engine conceptually works
The problem?
He cannot heal himself.
And without healing, he simply cannot sustain his own gameplan.
In fact, Shango often ends up existing mostly as “pressure flavor” while the teammate has to actually carry. Playing additional fire cards often makes things worse by making target switching easier for the opponent. He can work — but he rarely shines.
---
**Golem**
This is where I differ very strongly from other players:
Golem looks impressive on paper, but he is actually one of the riskiest heroes in the game.
First:
* I only consider Wild Bunch or Fey Folk reliable healers for him
* without strong external healing he simply collapses
* Reanimation is good, but far less overwhelming in practice:
* very few effects become truly devastating when doubled
* attacks can still be blocked even when doubled
* cancels exist
Second, and most important:
> His high health pool is a trap.
Golem effectively deals himself **3 guaranteed damage per rotation**, independent of enemy attacks. In real gameplay, this often puts his *true* survivability lower than many supposedly “weaker” heroes.
His best partner is Wild Bunch — they’re durable, benefit from even mediocre healing, and can help Golem survive long enough to matter. But relying on drafting the right healer is already risky.
Most aggressive teams simply run him over before his value justifies his existence.
---
F Tier
**Wong Fei-Hung**
Wong doesn’t have a terrible concept — but he completely lacks the healing power his role requires.
* he is essentially a support hero who cannot heal himself
* he barely heals his partner, and the effect isn’t great
* even when his power plan works, it’s not an auto-win
* and against heroes like Maman huge power is actively dangerous
* his starter is basically half an attack per round
* useless against low-power heroes
* occasionally relevant against massive power stacks
He is simply too dependent on partners to survive and offers too little back.
---
Closing Thoughts
In high level play I value:
* **self-healing**
* **ability to remain relevant without a perfect teammate**
* **survivability against real tempo pressure**
Heroes like Maman, Mordred, Joan, and Wild Bunch thrive because they can stabilize themselves, control tempo, and don’t crumble when plans fail.
Heroes like Wong, Shango, and especially Golem suffer because if the draft or matchup doesn’t go exactly their way, they simply fall apart — often before they can matter.
I’d love to hear different perspectives, matchup experiences, or arguments — especially around Golem, Fey Folk, and Ching Shih. Debate welcome
I value heroes who stay impactful across the whole match, can survive realistic pressure, and don’t collapse if their teammates aren’t perfect. If a hero needs an ideal setup to feel good, they’re probably not as strong as they seem.
Here’s how I currently rank the twelve heroes:
**S:** Mordred, Maman Brijit
**A:** Milady, Joan, Wild Bunch
**B:** Ching Shih, Fey Folk
**C:** Mephisto, Bodvar
**D:** Shango, Golem
**F:** Wong Fei-Hung
Let’s go through them.
---
S Tier
**Mordred**
Mordred is strong not because he “invalidates strategies,” but because he simply has **no real weakness**. He has:
* excellent health
* reliable self-healing
* multiple defensive cards
* and, most importantly, several *dangerous* defensive cards
Riposte in particular forces opponents to respect him even when he isn’t actively pushing pressure. His defensive kit hurts the opponent while protecting himself, which naturally slows the game to Mordred’s preferred pace. He doesn’t need to explode early — his blocks force opponents to hesitate, and hesitation against him is often fatal.
He is stable, consistent, and rarely feels like a bad pick.
---
**Maman Brijit**
For me, Maman is absolutely S Tier and often a higher priority pick than Mordred.
She brings pressure, control, and survivability in one package without feeling fragile or overly situational.
Key strengths:
* **She can heal herself reliably**
* **She can build power herself**
* **She directly punishes power scaling**
(You Are Mine, late-game “unkillable” thresholds)
* **She has the best heal punish in the game**
* **Black Rooster** is a universal answer to almost any threat
Unlike many control-leaning heroes, Maman does not slow the game while doing nothing — she pressures constantly. She forces responses, prevents safe power stacking, and makes opponents extremely uncomfortable in both early and late game.
---
A Tier
**Milady**
Milady is a hero of **resilience and delayed brutality**. What I value most about her isn’t just poison potential — it’s her survivability toolkit:
* she can heal herself
* she can heal her partner
* poison schemes can deal huge chunks of damage
* she has schemes that provide power
* and **her health bar “stop at 1 HP” is incredibly important**
That last point gives her built-in protection against one-shots, especially combined with reliable healing afterward. Her biggest downside is that she is quite passive early — she doesn’t force opponents to react much — but when she stabilizes she becomes extremely threatening.
---
**Joan**
Joan is simply **solid in every direction**. She can be played aggressively or defensively depending on team comp. If she had truly punishing defensive tools she’d easily be S Tier.
Strengths:
* exceptional team healer
* empowers teammates through reliable strength gain
* later in the game her attacks can heal herself incredibly efficiently
* works with almost any partner
Joan makes almost any team better simply by existing.
---
**Wild Bunch**
Their greatest strength is often misunderstood. It isn’t only their scaling.
Their biggest advantage:
> **They are effectively immune to strength scaling because they only ever lose 1 HP.**
This makes them extremely strong into Mordred and other power-stacking opponents. On top of that:
* they have some of the best partner healing in the game
* they provide +1 strength to their partner at the start, which is huge tempo
* their scaling *can* become absurd if they find the key card early
* even without it, they are already very strong
When they do find that card early, they pressure faster and harder than anyone else in the game.
---
B Tier
**Ching Shih**
Ching is far better than many lists give her credit for. She is not a slow value hero. She is primarily **an aggressive tempo hero with a strong fallback plan**.
* she can heal reasonably well
* she has legitimately scary block tools
* she applies early pressure extremely reliably
* her ship mechanic gives her a backup win condition instead of being her main focus
If she wins fast, great.
If she doesn’t, the ships eventually matter — and suddenly the opponent realizes they ran out of time.
She fits the current meta very well.
---
**Fey Folk**
Often dismissed as fragile — and yes, they *are* delicate — but played correctly they are significantly better than their reputation.
Strength points:
* they have a cancel card comparable in value to Black Rooster
* strong team healing, especially once something has died
* their partner heal becomes the best in the game (6 heal)
* the early flip blocks are unbelievably strong if you find one fast
* they provide power to their partner at the start
* when their creatures are at 0 HP they **still live** until their starter card reveals
→ opponents sometimes need to survive another full round despite “killing” them
They require restraint — don’t flood the deck with too many Fey Folk cards — but as a supportive and disruptive partner they can be excellent.
Yes, their starter card does nothing. That part is simply bad. Everything else? Surprisingly potent.
---
C Tier
**Mephisto**
Much better than “meme tier”.
* Drag You to Hell is always a real threat
* Fury of the Damned is an extremely strong card
* alternating attacks can be awkward but are playable
* flip on health track can ruin your rhythm, which is his biggest annoyance
* slightly fragile, but has reasonable self-healing
Most importantly: he is **consistent** and does not rely heavily on opponent behavior. He’s rarely amazing, but rarely useless — and opponents must always respect Drag You to Hell.
---
**Bodvar**
Bodvar is terrifying in matches where:
* opponents can’t pressure him early
* or simply don’t find their attacks in time
His blocks accelerating his scaling are legitimately scary. He can sometimes just end games before transforming through surprise aggression.
But:
* he is extremely vulnerable to high-tempo opponents
* and can simply be erased before becoming relevant
High risk, occasionally high reward.
---
D Tier
**Shango**
Shango has genuinely powerful tools:
* his start card forces opponents to act every few rounds
* his block that grants power to both teammates is excellent
* his pressure engine conceptually works
The problem?
He cannot heal himself.
And without healing, he simply cannot sustain his own gameplan.
In fact, Shango often ends up existing mostly as “pressure flavor” while the teammate has to actually carry. Playing additional fire cards often makes things worse by making target switching easier for the opponent. He can work — but he rarely shines.
---
**Golem**
This is where I differ very strongly from other players:
Golem looks impressive on paper, but he is actually one of the riskiest heroes in the game.
First:
* I only consider Wild Bunch or Fey Folk reliable healers for him
* without strong external healing he simply collapses
* Reanimation is good, but far less overwhelming in practice:
* very few effects become truly devastating when doubled
* attacks can still be blocked even when doubled
* cancels exist
Second, and most important:
> His high health pool is a trap.
Golem effectively deals himself **3 guaranteed damage per rotation**, independent of enemy attacks. In real gameplay, this often puts his *true* survivability lower than many supposedly “weaker” heroes.
His best partner is Wild Bunch — they’re durable, benefit from even mediocre healing, and can help Golem survive long enough to matter. But relying on drafting the right healer is already risky.
Most aggressive teams simply run him over before his value justifies his existence.
---
F Tier
**Wong Fei-Hung**
Wong doesn’t have a terrible concept — but he completely lacks the healing power his role requires.
* he is essentially a support hero who cannot heal himself
* he barely heals his partner, and the effect isn’t great
* even when his power plan works, it’s not an auto-win
* and against heroes like Maman huge power is actively dangerous
* his starter is basically half an attack per round
* useless against low-power heroes
* occasionally relevant against massive power stacks
He is simply too dependent on partners to survive and offers too little back.
---
Closing Thoughts
In high level play I value:
* **self-healing**
* **ability to remain relevant without a perfect teammate**
* **survivability against real tempo pressure**
Heroes like Maman, Mordred, Joan, and Wild Bunch thrive because they can stabilize themselves, control tempo, and don’t crumble when plans fail.
Heroes like Wong, Shango, and especially Golem suffer because if the draft or matchup doesn’t go exactly their way, they simply fall apart — often before they can matter.
I’d love to hear different perspectives, matchup experiences, or arguments — especially around Golem, Fey Folk, and Ching Shih. Debate welcome