I'll tell you about my experience in clash of decks [base game only]
I found out about this game in the local university club and I liked it right away. After a while, I decided to play on bga out of a fan, and I lost 6 games out of 7, and the desire to start winning ignited in me, I began to play carefully and analyze the draft, and after that I never lost at the club, but there were not very strong opponents.
At the end of August, I asked the current top 1 player to play a few friendly games with me and analyzed some parts of the drafts in these games [for which I thank him a lot]. Surprisingly, I won 3 out of 4 games, after that I decided to play for the rating and in 14 games I got to 400 elo. After a two-month break due to bga technical work in this game, I started playing the arena and in a few weeks I got a gap of 200+ arena points, as well as 150 elo from the second place. The main reason for this rapid growth was my many years of experience in Russian draughts, which allows me to outplay my opponents in second faze, and my approach to turn-based games in general - I understand each game thoroughly and from many angles, which allows me to learn very quickly and not make mistakes twice. Right now, my goal is to reach 700 elo, which is very difficult due to the large gap from the rest.
The game consists of two phases: the draft, where each player builds a deck of 8 cards, and the actual battle of these decks.
The draft is very important and more than half of the games i knew that i will win before the start of the second phase. General Draft Tips:
1) Be aware for the average cost of a deck, having more than two cards more expensive than 5 is very bad, and ideally you shouldn't have more than two cards expensive than 4
2) you need to have several cheap cards that allow you to quickly cycle through the deck and always have the necessary cards available. The cards for 1 are especially strong, and you need a very good reason not to take them. If you are a beginner, it is a good idea to take them as soon as possible.
3) During the draft, you need to determine the opponent's cards with which he will deal damage on you and try to draft the answer to them. The opposite is also true - you need to have at least two cards that will deal damage. These are usually inexpensive cards with 3+ damage and a vortex.
4) Do not be too afraid of cards that can kill several creatures at a time, they are easy to play around them, as in the draft by taking cards with a shield \ magic shield \ with great health, as well as during the game itself by correctly distributing the cards along the lines. If you can't to play around your opponent's card, you can put yourself under it and completely ignore this line until the end
5) Do not take too many spells, as they do not increase your presence on the table.
6) Know the approximate strength of the cards, for this I posted an approximate playlist a few months ago. In the beginning, you can follow him, but then it would be good to think about why he is like that . I note that it is not completely objective and may vary slightly depending on your playing style.
Now a little bit about the second phase of the game:
0) when playing the cards, it would be good to see how easy it will be to kill them. If the opponent spends much less mana on this than you, it's better to look for another move or follow the principle of 4 from the previous list.
1) Your first move is very important because it sets the pace of the whole game. If you go first, put as much damage as possible, preferably 6+, [Ideally you need to plan what you will do in case of the first move during the draft] In the case of the second player, follow principle 0.
2) Don't be afraid to take damage until it destroys your fort/bastion. In most cases, players play on different lines and the first player to break the bastion / fort wins, so first of all you need to try to put enough damage to the opponent's bastion faster and only if it is impossible to try to kill his cards.
3) try to remember the order of the opponent's cards played and always know what he can and cannot play on the next move (or more moves if you can calculate it). Even one move is enough to significantly increase your win rate.