If I may offer my 2c — feel free to critique. In this scenario I would have kept: owl, mallard, wheat + rat + worm with the forester bonus, and then — since I start first — drawn the chimney swift on turn 1.Andrei3009 wrote: ↑08 January 2026, 14:02 I recently finished this game with the feeling that I played very poorly, so I decided to analyze it myself. This analysis may be useful for less experienced players, and I would also appreciate feedback from experienced players, especially regarding the first round.
Replay: https://boardgamearena.com/archive/repl ... s=91503907
I do have my eyes on the first two EOR goals. If I’m not starting first, I would keep the egret as well and not keep the wheat. It's a cheap water bird, generates points (albeit poorly), stick nest — gets the water engine going fast and aligns with EOR2&3. However, the Swift aligns EOR1+2+3. On top of that it doesn't interfere with Forester bonus, accelerates everything, and compensates for lack of initial plan in the meadow. It's what will allow you to easily finish R1 with two eggs in birds with tree nests, which is not likely to be beat outright. Yet its overall utility means you aren't only gunning for the EOR1 either.
Then. If there’s no special face-up bird to draw, I’d play mallard turn 2 (wheat) followed by owl turn 3. Mallard first because if something enticing to draw shows up turn 3, I can use its brown power. Assuming nothing does, on turn 4 (& 5 if necessary) I get food & use the owl’s hunt. If lucky, a worm has appeared by turn 4, letting me play the Swift on T5. Worst case, I pay by wildcard to get the Swift on the board (meadow) by T6, then lay eggs (T7), one in each tree nest and moving the Swift to the water to draw in T8.
If I have spare food, getting 3 eggs early is tempting but 2 should be enough. That is good for likely three more birds (including first meadow bird) before needing to lay eggs again and by that time, I’ll have the Swift as the 2nd bird in the meadow, so it's 3 eggs + maybe a brown power.
Depending on what I get in T8, I may leave the Swift there for the first turn of R2 to draw cards again, or move it to the forest to start getting food.
The mockingbird’s power is appealing, but it only pays off sometimes. As a duplicator, it’s dependent on another brown power and equalized by a bird that has a nice brown power of its own. It costs twice as much as the owl and doesn’t align with any EOR goals. You have to pay the cost for it upfront, but can’t realize the benefit until later. That seems like a big sacrifice in tempo.
And that’s *if* the mockingbird is played in the meadow. Were you planning to use it with the owl in the forest? You might draw any number of 2 or 1-food birds that also generate points (or food!) in the forest, and which may align with various goals better without blocking off Forester. Usually I do want a plan to get a 2nd bird in the forest early but the Swift will do that.
The mourning dove in the forest also blocks Forester. It looks like a tempo-saver by giving you eggs outside the meadow, but with the Swift, you don't need to lay eggs more than once before you get a stronger meadow. The dove is more appealing in the meadow in this game but isn't quite compelling enough to spend an early turn dropping everything and changing plans to draw it or deny to your opponent IMO. With T8 & T9 draws, you would have 6 cards with two rounds of face-up cards to search for a nice meadow bird and you don't *need* it to come from those 6 cards either.
84 points seems good though and like you closed it out strong, even very strong. I'm certainly not thinking I have 85+ locked in my approach although I would feel good about my chances.