I see. Well, that's a way to play, but you have to be in the same page with everybody else playing, which is easier when you are all around the same table agreeing to the same rules. If you have the game box, you do whatever is better for you and your group. But in a digital version, with thousands of other players accessing the same game, rules have to be as the designer wanted them to be. You can't force other players to play faster because you play like that. Also, if there were to be house rules for every player that wanted them, the options window would be immense and the developer would have to work only for implementing house rules.ViktorKM wrote: ↑10 January 2026, 08:15 I disagree with most of what you say.
But i also see you seem to play turn based and I only play Real Time games.
So I guess we are coming from two very different views on how to enjoy this game.
When I play this on the table, I enjoy it as a real time fast game where you are not allowed to redo your moves, you cant interupt your movement and you need to roll the dice as soon as the last player stoped moving his car. To simulate the highspeed and split second decissions of racing.
Speaking for myself, I hate the "weak start" rule. I think it is stupid to have always a 5% chance of your whole qualifying lap to be ruined, with no chance to mitigate it, just out of bad luck. But that's the rule, and it goes for everyone. There are people who probably like it... go figure.
Well, I certainly don't take a full day planning for every round of Formula D, even because it has not such a long term planning need involved. As it is, it takes no more than 30 seconds to do my round, all things considered. It would be definitely more if I was to consider other players moves as you suggest, for instance, if I knew beforehand what a player that's behind me rolled I could make my move taking it in consideration to stop in a place that would impair his movement somehow, and I'm sure there are many more people like me that would too. That's why I said your suggestion would make the game longer, and even worse, take away the fun from the gamble. "Should I stop in a place that's better for me, or should I stop in a place that will make it harder for someone behind me to enter the next corner?". If I can "predict the future" the gamble is gone.
You're right, I rarely play Real Time because I rarely have the free time to dedicate straight to BGA. But even when I play Real Time, I don't change my process. I usually play Real Time when I personally know everyone that's playing with me. I'm playing to have fun, not to be frustrated because an unknown player kicked me for spending 5 seconds more than my predicted time.