Others are here for fun too, not to wait and abandon games because others did not check the settings.
It's not about punishing for the sake of punishing, but there needs to be some negative consequence so that you'll pay more attention next time.
Others are here for fun too, not to wait and abandon games because others did not check the settings.
Thanks, but I'm able to learn without having any negative consequences.
Why not just make your moves within the allotted time?Tyler1986 wrote: ↑13 January 2026, 10:08Thanks, but I'm able to learn without having any negative consequences.
Personally, I think there's a big difference between someone who just doesn't play anymore with no sign of coming back any time soon and a premium player who is playing every day with a perfect reputation being offline for a few hours (anyone who checks my profile can figure that out easily). Therefore, the consequences for running out of time should also be different.
I do that in 99,9% of all cases. Just missed the playing time between 3am and 1pm.
There are no hasty moves in turn-based games. I would never kick a player from a turn-based game, because to me that would always be worse than "waiting" (you're not really waiting in a turn-based game, since it's a completely different approach than real-time). I don't even notice when other players are below their time limit, because it doesn't affect me at all.FrankJones wrote: ↑13 January 2026, 10:32
If your opponent is low on time and makes a hasty and possibly bad move because of not wanting to go over the time limit, how is it fair for you to them go a few hours over the time limit and not expect to get kicked from the game?
When the game started, I had plenty of time for doing my moves, but I waited for the others to play (if you check the stats, you will see that the blue player didn't play for 9 hours). Unfortunately, my next turn started in the worst possible time window.FrankJones wrote: ↑13 January 2026, 10:32
Even on fast turn-based settings, we start with plenty of clock. I don't really understand why some players allow the clock to get so low that this even becomes a problem in the first place.
Right, but that's you.Tyler1986 wrote: ↑13 January 2026, 12:12
There are no hasty moves in turn-based games. I would never kick a player from a turn-based game, because to me that would always be worse than "waiting" (you're not really waiting in a turn-based game, since it's a completely different approach than real-time). I don't even notice when other players are below their time limit, because it doesn't affect me at all.
For me it's usually a mix of procrastination and being indecisive about my first few moves. When several days remain on the clock I tend to avoid playing because keeping busy with other things in my life is less mental struggle than focusing on a game and worrying about making a mistake right at the start. When the clock approaches the end, it feels different because at that point I have no choice but to tackle the task at hand. It's pretty much like when you have several weeks to do a school exam, but you can only bring yourself to start it the evening before the final day. I also find that I tend to perform better when there is this adrenaline rush of not having much time left, it feels more like a challenge I guess.FrankJones wrote: ↑13 January 2026, 10:32 I don't really understand why some players allow the clock to get so low that this even becomes a problem in the first place.
I'm not sure whether it is always intended. When you have a game where someone is in the red for a long time (= meaning several moves of all the players) the probability is high that someone else expels him by clicking at the wrong place without actually wanting to do that.Charlieboy80 wrote: ↑13 January 2026, 13:36 I got booted last night from a real time game - had to run off and check on my child who was screaming. Got back to my laptop with (-22) seconds left to play my turn. Got booted by 1 player.
Some players on here just seem super keen to kick people off as fast as possible.
If someone - unlike Charlieboy80 - is in the red for a long time, it’s probably someone expelling them that had some patience, expecting the slow player to pick up the pace again at some point, then seeing that the slow player will be going slow forever, then expelling them. Totally ok, no need for negative assumptions about people’s lives. You can’t really expel someone by accident as the decision has to be confirmed.Fuchur wrote: ↑14 January 2026, 20:32
I'm not sure whether it is always intended. When you have a game where someone is in the red for a long time (= meaning several moves of all the players) the probability is high that someone else expels him by clicking at the wrong place without actually wanting to do that.