Operation Torch (custom?) scenario

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MarkJohnson
Posts: 6
Joined: 27 January 2011, 21:46

Operation Torch (custom?) scenario

Post by MarkJohnson »

At the Days of Wonder there’s a page for mini-campaigns and remembrance scenarios. One I’d really like to try is the scenario for the Battle of Oran, part of Operation Torch.

https://www.daysofwonder.com/scenario-campaigns/

https://cdn.svc.asmodee.net/production- ... 022-25.pdf

I don’t see it listed in the dropdown options for M44 here on BGA, but I guess I can do it using the Scenario editor? I’m still reading here how to do that, and I gather it involves an .M44 scenario file that is uploaded?
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MarkJohnson
Posts: 6
Joined: 27 January 2011, 21:46

Re: Operation Torch (custom?) scenario

Post by MarkJohnson »

Ok, I'm now trying the Scenario Editor for the first time. So far, so good, though the scenario calls for a "salt lake" that looks like desert tiles. And they're not supposed to permit armor to move into/through it. The rest of the map is a normal countryside map, with terrain tiles from the Mediterranean pack. I'm not sure what to use for this "Sebkha of Oran"
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Jeronimon
Posts: 301
Joined: 11 June 2022, 11:34

Re: Operation Torch (custom?) scenario

Post by Jeronimon »

That terrain does not yet exist in M44.

So either you leave it to the discipline of players: state in the description that armor cannot go there

Or you might proxy the terrain, downside: it will look strange.

Options for terrain
Hedgehogs (terrain 5) or Ravines (terrain 50), downside: infantry can ignore one flag
Dragon’s Teeth (terrain 46) downside infantry must stop in the hex.

Good luck learning more about and working with the editor. :D
Sacha2142
Posts: 44
Joined: 05 January 2024, 20:28

Re: Operation Torch (custom?) scenario

Post by Sacha2142 »

My advice would be, as Jeronimon said, to leave it to the discipline of the players but use the high ground terrain to give a visual clue to the players.

The other solution would be to use hedgehogs and tell the players that they have to take every flag, but there is a risk of one automatically ignored if it would cause a fig loss.
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