I said I couldn't imagine how else you would interpret the rule, not being able to think of another scenario. I'll give you that intentional stalling just to annoy your opponent is probably also a valid interpretation, though I still say it's much harder to infer intent there (though I don't really expect moderators to infer intent even if a player ends up getting booted due to their opponents good "time management skills"). But I still disagree that stalling to win on time isn't also part of that rule (happy to agree to disagree on that point).
I think my issue with winning on time is particularly with turn-based games. Winning on time feels like a game becomes a test of speed as well as skill. Obviously turn-based play gives you plenty of thinking time between turns, more than people ever really need and I don't think speed is really part of the equation anymore. The timer is more there to stop people from stalling the game indefinitely. If your opponent takes a long time, yes, you can boot them and get the win, but that seems like more a penalty for not adhering to the contract of play. So if you're trying to force your opponent to use more of their time to get a win, that seems like a pretty hollow victory (in my opinion).
Tournaments are slightly different due to the fixed time limit, but when people time out on tournaments with time parameters too low for the given game, most people argue that the creator got it wrong, rather than the players who win on time just did a better job managing their clock for the win.
I think my issue with winning on time is particularly with turn-based games. Winning on time feels like a game becomes a test of speed as well as skill. Obviously turn-based play gives you plenty of thinking time between turns, more than people ever really need and I don't think speed is really part of the equation anymore. The timer is more there to stop people from stalling the game indefinitely. If your opponent takes a long time, yes, you can boot them and get the win, but that seems like more a penalty for not adhering to the contract of play. So if you're trying to force your opponent to use more of their time to get a win, that seems like a pretty hollow victory (in my opinion).
Tournaments are slightly different due to the fixed time limit, but when people time out on tournaments with time parameters too low for the given game, most people argue that the creator got it wrong, rather than the players who win on time just did a better job managing their clock for the win.