How many MC would you give this corporation for it to be balanced?

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RicardoRix
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Joined: 29 April 2012, 23:43

Re: How many MC would you give this corporation for it to be balanced?

Post by RicardoRix »

discounting the effect that you have less of an engine to do them with.
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danielvictor
Posts: 413
Joined: 02 February 2011, 09:29

Re: How many MC would you give this corporation for it to be balanced?

Post by danielvictor »

I think I'd give it 15 MC -but that's partly to deter people from playing it.I'd want it to be a bad choice,to reduce the annoyance factor for the other players.
sozabaru
Posts: 18
Joined: 24 August 2025, 12:11

Re: How many MC would you give this corporation for it to be balanced?

Post by sozabaru »

This corp sounds horrific. Being able to go first every gen and take 3 actions is a huge advantage, as is being able to wait until the end before playing your gen. I agree with the other poster that it should have a very small amount of starting cash.
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BlackHatGuy
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Joined: 13 May 2015, 21:10

Re: How many MC would you give this corporation for it to be balanced?

Post by BlackHatGuy »

First action every turn is already worth a lot in base game. But it’s worth *massive* amounts in Colonies. That first trade on the best colony (and denying it to your opponents) is huge.

I ditto whoever suggested vetoing this corp for “annoyance” reasons.
HRGSurplus
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Joined: 09 January 2024, 04:11

Re: How many MC would you give this corporation for it to be balanced?

Post by HRGSurplus »

Did you get that idea playing Nations? There is an Advisor that does something similar.
Dipoloulos
Posts: 18
Joined: 03 November 2024, 11:59

Re: How many MC would you give this corporation for it to be balanced?

Post by Dipoloulos »

No, I didn't play ‘nation’. I got the idea when I saw a video on ‘how to upgrade the worst terraforming Mars cards’ suggesting letting power infrastructure (edit : not ‘Energy Market’ as I initially wrote) change energy into MC one by one.
Last edited by Dipoloulos on 28 January 2026, 00:14, edited 1 time in total.
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ft029
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Joined: 30 November 2024, 02:18

Re: How many MC would you give this corporation for it to be balanced?

Post by ft029 »

Honestly power infrastructure is fine, it's usually bad but every once in a while it shines and feels satisfying to use. The suggestion to sell power one by one sounds both tedious and annoying to deal with.
FrankJones
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Joined: 30 June 2024, 00:24

Re: How many MC would you give this corporation for it to be balanced?

Post by FrankJones »

ft029 wrote: 27 January 2026, 06:09 Honestly power infrastructure is fine, it's usually bad but every once in a while it shines and feels satisfying to use. The suggestion to sell power one by one sounds both tedious and annoying to deal with.
Energy market is a different card.
Dipoloulos
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Joined: 03 November 2024, 11:59

Re: How many MC would you give this corporation for it to be balanced?

Post by Dipoloulos »

Dipoloulos wrote: 26 January 2026, 13:00 No, I didn't play ‘nation’. I got the idea when I saw a video on ‘how to upgrade the worst terraforming Mars cards’ suggesting letting ‘Energy Market’ change energy into MC one by one.
Sorry, I mean power infrastructure
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