I don't have a clear answer for that, other than it is the base game rules. The 3 tiles in hand is a variant.Ceaseless wrote: ↑17 January 2026, 18:26There's a second question here that I think some people would also be interested in the answer to. Why is the 1-tile system used over the 3-tile system in the first place? Sure, BGA copies other places for consistency answers it for BGA, but playstyle-wise why is it preferred competitively? With 3-tiles one might think having more options increases the skill of the game, reducing bricky topdecks and giving players more control over things like sequencing, etc. This frequently increases the skill of games, yet presumably this is not the case for Carcassonne. So the question then leads to what makes Carcassonne different?notnewatthis wrote: ↑17 January 2026, 11:38 Arena is a competitive setting of a given game. Imo, considering the whole competitive scene around Carcassonne it only makes sense that arena is played with the globally played competitive setting.
Carcassonne national championships and world cup are played with this configuration.
Adding on top of that:
National team competitions (world championship and continental level competitions), Carcassonne champions league, Mind Sport Olympiad and maybe others I don't remember right now.
Custom games are there for people to play with the settings they prefer (within existing options).
Disclaimer: I am a competitive Carcassonne player
It would change the game towards a more control and deterministic type of game. It would increase greatly the pitt between experienced and inexperienced players. It would reduce the dinamism and risk of certain plays. this is what quickly comes to mind.