To me, both the general game and the individual instance of a game are art objects. The former is created by the creator of the game, and the latter is created by the participation of the players.MarkSteere wrote: ↑01 February 2026, 00:47Inventing elegant mechanisms is what it's all about for me. Their beauty supercedes how a game is played, or even IF it's played.tbhp wrote: ↑01 February 2026, 00:18 Well that’s your opinion. In my opinion games wouldn’t have elegant mechanisms and artful designs if the goal was just to win it and that’s it.
It’s as if you played a video game and simply cared about completing the game, not the artistic experience of playing through it.
I think board games have proven to have enough artistic value for us to view them as an art form of their own and treat them with the respect they deserve.
From what little I know about video games, they seem totally irrelevant to this discussion. You're fighting to get to the highest level you can before you get killed, or before you get killed N times. At no time are you inanely making meaningless, random moves in a game you've already lost.
Games can certainly be played artfully. But the art is in the strategy. Interesting patterns can form, but that's not the objective. Competitive play is totally different from finger painting.
Now, not every instance of a game played is a masterpiece. Probably most are not going to be special, but you don’t know how your opponent feels about the current game being played, hence why conceding is problematic.
The relevance of video games in this discussion is that much of the experience of them is not about the challenge, but the appreciation of the game and its various elements. So your perspective reminded of someone who would say they just play video games for the challenge, and nothing else.
I think it virtually never is just about the challenge, because if that was the case then people wouldn’t have favorite games. Favoring a particular game must mean there is an enjoyment of something about the game, something that is not just winning.
I agree that the goal of winning and the goal of creating something beautiful don’t always correspond. Sometimes, when I play a game on this site, I’m forced to create patterns I don’t find elegant, because that’s what will give me the best chance of winning. But ideally, you’d want the two things to correspond, and I think you recognize a well designed game when the most efficient strategies also tend to be the most beautiful ones.