The "place explorer on an unexplored island" special action and crew reward has synergy with the golden objective that reduces the lagging penalty, allowing one to divert resources from navigation actions which sometimes lack immediate returns. However, the opportunity costs seem too large and the rewards too low for this strategy to be viable in a competitive game. Golden objectives are often gamechanging and crew cards/special actions even more so; it seems wasteful to devote these powerful items to the no ship strat, all for being able to explore the resource-poor third island somewhat faster and somewhat more intensively than normal strategies allow.
Has anyone won or seen someone win with a no/low ship strategy before? How did you/they make it work? I am hoping this strat is not a black hole in an otherwise well-designed game with many paths to victory.
Has anyone won or seen someone win with a no/low ship strategy before? How did you/they make it work? I am hoping this strat is not a black hole in an otherwise well-designed game with many paths to victory.