Gooorn wrote: ↑05 February 2026, 15:05
My problem with the current ELO system is not what it measures and how accurately it measures it, because I don't really care.
I complain that this system is my ONLY option to filter my fellow players based on their expected game knowledge, but for many games the system is not really suitable for that. If I set the "good players and above" filter, then those good players who have just performed worse in the last few games and have fallen back to average level are left out, if I use the "average players and above" filter, then even those who haven't even read the basic rules of the game are included.
That's a very specific complaint. Why does it matter that some players are left out, if all the ones that remain fit your preferences?
What you seem to be looking for is something that doesn't exist. Who defines what a true great player is? The only objective metric we have is results. If you want to argue that some players who have fallen down are better than their elo suggests, this gets into a subjective discussion of who you consider to be in the "hall of fame" of that game.
It's like if a football team said "I don't want to play against the teams qualified for the champions league, I only want to play the historic teams". Who decides what the historic teams are? We might have some common consensus, but that doesn't constitute an objective ranking. It wouldn't fit the spirit of sportsmanship to select teams based on that. This is like the people who want the champions league to be a closed league, instead of being entered based on merit.
By your logic also, people who used to have a high elo but have fallen down should be able to enter tournaments that require a high elo, right? But that wouldn't be fair either. You have to earn your rank, you can't just say "I'm actually a great player, take me in". That wouldn't be fair to all the people who managed to climb to a higher elo than what you currently are.