Everyone understands that you were talking about the case where the game times out without anyone being expelled. We all understand that the person with the most remaining time is counted as the winner even if they have actually "lost" the game. We're now discussing possible ways to improve the situation.ixenal wrote: ↑07 February 2026, 10:10My question has NOTHING TO DO with a player running out of time. It has to do with all players collectively running out of time in a game without anyone leaving play.FSKFSK wrote: ↑07 February 2026, 06:36 If you run out of time, you get "kicked" by the other players. The kicked player is now "absent". In HEAT, they have a special rule that allows the remaining players to finish the game. The kicked player's pieces are removed, and the remaining players finish the game. In most other games, if a player is kicked, the game is scored as a tie between the remaining players. This can be unfair, especially if one player had a big lead and was clearly winning. It also leads to an unfair outcome in a multiplayer elimination tournament. If more than 1 player is scheduled to be eliminated, the tournament uses a silly tiebreaker, account age. It also is unfair in a swiss tournament. In a 5 player game, you might have scored 8 points for winning but you only get 5 if the game is a 4-way tie, which means you fall behind players who won their game.
The problem in tournaments is that, if it's a multiplayer game, there's no fair way to rank the remaining players. In HEAT, the players agreed that removing the pieces of the kicked is a fair outcome. In Poker, there is a generally accepted fair solution used in real tournaments: the absent/kicked player is "blinded off". Such a rule would have to be coded for each game.
It would seem that the most plausible way to improve it would be to allow the game to continue after skipping one of the out-of-time players. Note that if the game runs out of time, that necessarily means at least one player is out of time, and could be skipped if the tournament allows it. Unfortunately, there will be cases where you wait too long to kick out the slowest player, so the game still ends prematurely, but everyone else still has time left on their clocks.