BGA has a serious bully problem

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FrankJones
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Re: BGA has a serious bully problem

Post by FrankJones »

ChiefPointThief wrote: 07 February 2026, 17:42
FrankJones wrote: 06 February 2026, 16:14
You've misquoted me numerous times as well as stated things that have nothing to do with my position so I will attempt again to make my position to you clear. I believe the probabilities currently used shouldn't be applied universally amongst all games because that is faulty. I believe that just because the ceiling is lower for maximum player strength in a game due to its luck factor that that doesn't mean having a rating system that will gravitate players towards the same rank rather easily is acceptable. There may be a smaller gap in between what is considered a great player in a luck base game (10% better win rate over another player vs same field) but what they are accomplishing is great for what they do. Just like a basketball player shooting 90% free throws doesn't mean they are a superior athlete to a baseball player that bats .350. I think that the rating system should still properly reflect the difference amongst players in luck games. If one player is able to use methods to win 5% 0r 10% more games within the same parameters than another player in a game that is inherently closer to 50/50 that is a huge margin.

Im taking the time because I think you may actually want to have a conversation. Lets start here. Currently the way probabilities are calculated for team games is faulty. Can we agree on that? It uses head to head matchups and doesn't consider your partner. Meaning if I have a higher elo than both my opponents I may be ranked 70% over one and 80% over another. It doesn't count them as a team and doesn't consider who my partner is (who could be by far the worst player at the table). I play a few team games. I will use spades in this example. I had a spades community at one time and have partnered or played against a lot of players. I know who is great, good, and average skill wise. But because they are playing in a faulty system with false probabilities their ratings seesaw all the time. Their skills never change. It is the system being used to rank them that is inaccurate. It constantly takes elo from stronger players and gives it to weaker players keeping the field closer than it really is. Even more so for a game like bang but I will fast forward.

Based on what I've witnessed in team games these false probabilities lead to inaccurate rankings. Elo was designed for chess. A non luck game. How can the same probabilities be applied to a game with no luck and a game with 4 luck rating? If a player is projected to win 60% of the time if they have +60 elo over player b with no luck factor than how can it also be 60% in a game that has 4 luck factor and so many variables? So as an example with 20 k factor a player would lose 12 elo if win probability is 60% but considering the luck factor of the game should reduce it to different rates like 11, 10.5, 10.25.
It was not my intent to misquote you, and I do not recall doing so. The one instance you called me on misquoting you, I had repeated exactly what you said.

I have played a lot of spades here. The system isn't perfect, but I don't think it's all that bad. Doesn't it just take the average Elo for each player on the team, and use that when calculating the Elo change after a win or loss?

Elo was designed a long time ago for Chess, yes. But that doesn't mean we should expect its function to remain exactly that. Board game sites use it for rankings, leaderboards, game-matching, and to some extent, prediction of outcome, but with luck a factor, how can we really predict what would happen anyway?

What exactly is it you wish for Elo (here on BGA) to accomplish? It seems that you want Elo to perfectly predict the outcome of a game. How would that ever happen? Even in Chess, a player could be temporarily 100 points lower than his or her true ability, and another could be 100 points higher. In which case, maybe two 2200 players are playing, but one of them is actually at skill level 2100 and the other at 2300. Thus, Elo would incorrectly predict a 50% win probability for both players.

How is that to be avoided? We cannot even avoid it in chess.

So, we do the best we can. We use an Elo system that acts as a leaderboard, helps people find relatively comparable matchups (this mostly works), and acts as a record of how players have actually performed. Maybe it falls short in terms of predicting the specific outcome of one game or a small sample size of games, but why is that necessarily a flaw? No system is going to be able to predict the outcomes of luck-based games.

If people at BGA wrote in their FAQ that "Elo is intended to predict the outcome of games", then that was a mistake to write that, because that's not the primary function of Elo on this website.
FrankJones
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Re: BGA has a serious bully problem

Post by FrankJones »

ChiefPointThief wrote: 07 February 2026, 17:35
FrankJones wrote: 06 February 2026, 16:14 May I ask, why do you play players with much lower Elo than you, thereby putting your Elo at risk in a high-variance game?
FrankJones wrote: 06 February 2026, 15:34 There are only 16 players at that game rated 400 or higher. With 2 million total games played. Only one player is higher than 472, and nobody is higher than 500.
You answered your own question already.
FrankJones wrote: 06 February 2026, 16:14
ChiefPointThief wrote: 06 February 2026, 15:43 Never said I went from 550 to 380 in 20 minutes 🤦‍♂️. You keep making up a lot of things.
Ummm.

posted by you literally on this page:
"We both played at an elite level throughout the season but took drastic falls at some point playing game by game trying to get a few more points than the other. Having a system in which you can play at an elite level over hundreds and hundreds of games over months and to lose all of that within 20 minutes on a bad streak in a 4 luck rating game is insane & an improper rating system."
You proceeded to quote me not saying what you said I said :lol: I'm confused
???

You said, "and to lose all of that within 20 minutes[/b][/i] on a bad streak in a 4 luck rating game is insane & an improper rating system" and then when I quoted you saying that, you said I misquoted you.

Just because there are only 16 players at 400 and above does not mean you need to play against people rated below 200. Just set the filter to 300 and above.
FrankJones
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Re: BGA has a serious bully problem

Post by FrankJones »

ChiefPointThief wrote: 07 February 2026, 18:33
tbhp wrote: 06 February 2026, 19:35
ChiefPointThief wrote: 06 February 2026, 09:52 I played captain flip arena season 1 and competed w/ another great player for the top spot. We both played at an elite level throughout the season but took drastic falls at some point playing game by game trying to get a few more points than the other. Having a system in which you can play at an elite level over hundreds and hundreds of games over months and to lose all of that within 20 minutes on a bad streak in a 4 luck rating game is insane & an improper rating system
If you are both elite players then what else do you expect to differentiate you, if not a few games here and there?

Your problem is not with the system, it's that you expect to be handed the title freely despite not achieving anything more than your opponent.

If the game was chess, by the same logic, you would still be complaining that your bad streak made you lose your position.
Maybe you misunderstood me? Im not sure. But my issue wasn't either of us falling to the other it is going from 2nd place to 400th in the blink of an eye after hundreds of games being played at a high level. There is usually only a few players per season to reach 1800s out of 4000. Because you are above the majority of the field your rates to break even become very high 75%+. You can maintain this over hundreds of games which is elite. And that can be wiped away with one bad 10 game streak. If you lose 7of10 games at around 35aes that is 230aes. Considering captain flip is 2 min game you can do that in 20 min. Falling to hundreds of players that you outperformed by a large margin throughout the entire season.

I don't want to be handed anything. In fact, I want the opposite. I believe bga made the "competitive" mode less competitive than normal games to appease to a larger audience. If you approve of a competitive format that allows players who performed way worse than other players but finish higher then we can agree to disagree.
You went from 2nd place to 400th place "in the blink of an eye"?

Can you back this up with dates for when this happened?

How many Arena points did you actually drop? If there are hundreds of players bunched closely together, then is it really significant to fall below hundreds of them?

If someone is at 2000 Arena points, and there are 400 players with between 1900 and 2000 arena points, then yeah, one could lose 100 Arena points and drop 400 places, but it's still just a drop of 100 arena points.

Why is this a problem ?
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BarnardsStar
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Re: BGA has a serious bully problem

Post by BarnardsStar »

FrankJones wrote: 07 February 2026, 19:44
ChiefPointThief wrote: 07 February 2026, 17:35
FrankJones wrote: 06 February 2026, 16:14
Ummm.

posted by you literally on this page:
"We both played at an elite level throughout the season but took drastic falls at some point playing game by game trying to get a few more points than the other. Having a system in which you can play at an elite level over hundreds and hundreds of games over months and to lose all of that within 20 minutes on a bad streak in a 4 luck rating game is insane & an improper rating system."
You proceeded to quote me not saying what you said I said :lol: I'm confused
???

You said, "and to lose all of that within 20 minutes on a bad streak in a 4 luck rating game is insane & an improper rating system" and then when I quoted you saying that, you said I misquoted you.
I had something of the same impression but I think now maybe Chief just means it can happen, not that it did happen to them?
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BarnardsStar
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Re: BGA has a serious bully problem

Post by BarnardsStar »

ChiefPointThief wrote: 07 February 2026, 18:33 Maybe you misunderstood me? Im not sure. But my issue wasn't either of us falling to the other it is going from 2nd place to 400th in the blink of an eye after hundreds of games being played at a high level. There is usually only a few players per season to reach 1800s out of 4000. Because you are above the majority of the field your rates to break even become very high 75%+. You can maintain this over hundreds of games which is elite. And that can be wiped away with one bad 10 game streak. If you lose 7of10 games at around 35aes that is 230aes. Considering captain flip is 2 min game you can do that in 20 min. Falling to hundreds of players that you outperformed by a large margin throughout the entire season.
Reducing the k-factor won’t substantially change this, though. If it were halved, for imstance, then those 7 out of 10 games would be worth…. Well, I realized the math in my earlier post was a bit faulty. With the k-factor halved if you play somebody 100 aes below you and lose, you’d lose half the aes… but then again, they wouldn’t be 100 below you, they’d only be 50, so you’d lose half again or in other words end up losing a quarter what you’d lose now… so instead of 35 aes/game it’d be 9ish.

You’d still go from 2nd to, oh, probably 100th in that “blink of an eye”, though. I’m not sure there’s any fix to Elo that would truly remedy that. Glicko takes into account the “ratings reliability”, or the volatility of ratings. I’m not super familiar with the math but that could be a significant improvement.

I’ll just be sitting over here holding my breath until BGA actually changes anything. *passes out*
FrankJones
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Re: BGA has a serious bully problem

Post by FrankJones »

BarnardsStar wrote: 07 February 2026, 20:58
FrankJones wrote: 07 February 2026, 19:44
ChiefPointThief wrote: 07 February 2026, 17:35


You proceeded to quote me not saying what you said I said :lol: I'm confused
???

You said, "and to lose all of that within 20 minutes on a bad streak in a 4 luck rating game is insane & an improper rating system" and then when I quoted you saying that, you said I misquoted you.
I had something of the same impression but I think now maybe Chief just means it can happen, not that it did happen to them?
I now get that impression as well.

ChiefPointThief, is that where the confusion arose? I got the impression you had said it did happen (before you mentioned specifics with regard to how quickly it happened), and then later when you mentioned the 20 minutes, I linked the two thoughts I had seen from you.

My apologies for the mixup.
FrankJones
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Re: BGA has a serious bully problem

Post by FrankJones »

BarnardsStar wrote: 07 February 2026, 21:07
ChiefPointThief wrote: 07 February 2026, 18:33 Maybe you misunderstood me? Im not sure. But my issue wasn't either of us falling to the other it is going from 2nd place to 400th in the blink of an eye after hundreds of games being played at a high level. There is usually only a few players per season to reach 1800s out of 4000. Because you are above the majority of the field your rates to break even become very high 75%+. You can maintain this over hundreds of games which is elite. And that can be wiped away with one bad 10 game streak. If you lose 7of10 games at around 35aes that is 230aes. Considering captain flip is 2 min game you can do that in 20 min. Falling to hundreds of players that you outperformed by a large margin throughout the entire season.
Reducing the k-factor won’t substantially change this, though. If it were halved, for imstance, then those 7 out of 10 games would be worth…. Well, I realized the math in my earlier post was a bit faulty. With the k-factor halved if you play somebody 100 aes below you and lose, you’d lose half the aes… but then again, they wouldn’t be 100 below you, they’d only be 50, so you’d lose half again or in other words end up losing a quarter what you’d lose now… so instead of 35 aes/game it’d be 9ish.

You’d still go from 2nd to, oh, probably 100th in that “blink of an eye”, though. I’m not sure there’s any fix to Elo that would truly remedy that. Glicko takes into account the “ratings reliability”, or the volatility of ratings. I’m not super familiar with the math but that could be a significant improvement.

I’ll just be sitting over here holding my breath until BGA actually changes anything. *passes out*
Elo and Arena points are volatile for volatile games. I simply accept this as a non-problem that does not need to be fixed. (Just my opinion). I've been affected by it, but it does not bother me.

In the long run, over a large sample, things work out. Most of the time, anyway. Sometimes getting to that sufficient sample size takes a long time.
FSKFSK
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Re: BGA has a serious bully problem

Post by FSKFSK »

There's another problem with the randomness/volatility of your rating for luck-based games. If you want to be the number one arena player, the "correct" strategy is to keep playing until you get a winning streak and are number one. Then, quit playing and hope nobody else can catch you.

Getting to number 1 arena for a luck-based game is about grinding for a good winning streak, and not being the actual best player.

Lowering the K-factor wouldn't help, because you still would lose points on average when you play a lower-rated player who can win due to luck more than what the elo formula expects.

The only solution is to use a different probability distribution for luck-based games. Elo has an implicit assumption, 400 rating point difference equals 90% chance of winning and it scales multiplicatively/exponentially. The assumptions of the elo system are not valid for luck-based games.

The goal of the rating system should be "figure out who actually is the best player" and not "who went on a winning streak and got to number one".
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tbhp
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Re: BGA has a serious bully problem

Post by tbhp »

Setting aside that it remains unclear how a different k-factor would actually affect the volatility of rankings, complaining about it is a bit like if someone complained that the World Cup is decided by four knockout games, instead of, say, a round robin tournament between the 16 remaining teams.

Would it diminish the luck factor inherent to football? Yes. Would people like this format better? Probably not. Would the winner appear more deserving and more historical under this new format? Also probably not.

At the end of the day, the arena mode is the main competition on this website, and the developers probably want to keep its integrity by making it the same competition for every game.

If the k-factor was different depending on the game, it would feel like arena was tweaked into something different just to accommodate the luck factor of every game, instead of just accepting that different games have their own volatility, thus offering their own unique experiences, both when playing the game itself, and over the duration of a season or tournament.

When you play a high luck game, you understand that reaching your objectives will be more uncertain by nature, this is kinda what the developers intended by making the game very reliant on luck in the first place. I feel that it would denature most games if every competition was just a swiss system tournament with 100 games and in the end it’s always the same player who wins.

Like in football, would the weight and history of the World Cup feel the same if it wasn’t such a rare, uncertain event?
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tbhp
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Re: BGA has a serious bully problem

Post by tbhp »

FSKFSK wrote: 08 February 2026, 01:17 There's another problem with the randomness/volatility of your rating for luck-based games. If you want to be the number one arena player, the "correct" strategy is to keep playing until you get a winning streak and are number one. Then, quit playing and hope nobody else can catch you.
That goes for every game, not just luck based games.

In a game like chess where the best players are able to win 95% of the time, you would also need a great streak in order to gain an advantage significant enough that you feel confident the other players won’t catch up to you.

So, unless you are a one of a kind player, zero luck games also require luck to get to the top, just of a different kind.
Last edited by tbhp on 08 February 2026, 02:09, edited 2 times in total.
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