If a player has to make a choice to hurt or benefit one of their opponents, they have to base that on something. Where possible, you base it on your own strategic position within the game, but if there is no difference to your game no matter which of your opponents you choose, you choose other things to base that decision on. I know in RL games, I've definitely both chosen to favour and chosen to hurt my husband for reasons having to do with our life ("I'm going to take the points off you cause you made me pack the dishwasher earlier", "I'm going to give you that resource because you brought me home cheesecake for dessert tonight"). My reasons are entirely tongue-in-cheek and everyone around the table knows it, but I still made a choice to favour (or not favour) a particular player. My RL friends will sometimes joke that players who are part of a couple "always" favour each other (and sometimes the reverse), but I don't think anyone has ever accused anyone of serious kingmaking. But if you observed those games on the face of it, maybe someone else would.tbhp wrote: ↑11 February 2026, 07:59Favoring a player on purpose is not exactly what we would consider "random".
People can accept that they lost a game because a player had an equivalent choice between two colours, and they picked their favourite colour. People aren't gonna accept that they lost because a player wanted them to lose specifically. That's terrible sportsmanship, if not against the rules.
And there has been a time or two where the final move of a game goes to a player with no chance at first (or second), and what they do WILL cause one player to win and one player to come second. They have to make a choice - they can't base on how it affects their game. What should they do? Whichever way they choose, is it kingmaking?