Can we add the map names for 11-14 at map selection screen?

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
Post Reply
User avatar
rumz512
Posts: 11
Joined: 28 May 2020, 14:58

Can we add the map names for 11-14 at map selection screen?

Post by rumz512 »

(EOM)
User avatar
cigma
Posts: 1443
Joined: 15 December 2020, 00:30

Re: Can we add the map names for 11-14 at map selection screen?

Post by cigma »

The right place for suggestions is https://boardgamearena.com/bugs. Please note to fill the form for Ark Nova, not the one for the BGA website.
#zan_zendegi_azadi / #woman_life_freedom
#StandWithUkraine
Language is a source of misunderstanding. (Antoine de Saint-Exupery: The Little Prince) But it is also the source of understanding - it all depends on how you use it. :-)
User avatar
Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Can we add the map names for 11-14 at map selection screen?

Post by Tisaac »

rumz512 wrote: 17 February 2026, 14:54(EOM)
What do you mean ?? Another player already talked about something like this without actually giving me the exact location. I don't see anything different in the code for these new maps so please give me precise informations !!
User avatar
Azoken
Posts: 122
Joined: 08 October 2014, 14:47

Re: Can we add the map names for 11-14 at map selection screen?

Post by Azoken »

Tisaac wrote: 18 February 2026, 09:42
rumz512 wrote: 17 February 2026, 14:54(EOM)
What do you mean ?? Another player already talked about something like this without actually giving me the exact location. I don't see anything different in the code for these new maps so please give me precise informations !!
When you create a game , go to the options, select a map instead of having it random. In the combobox, the last maps dont have a name. Plateau 11 for exemple.
User avatar
Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Can we add the map names for 11-14 at map selection screen?

Post by Tisaac »

Azoken wrote: 18 February 2026, 11:25
Tisaac wrote: 18 February 2026, 09:42
rumz512 wrote: 17 February 2026, 14:54(EOM)
What do you mean ?? Another player already talked about something like this without actually giving me the exact location. I don't see anything different in the code for these new maps so please give me precise informations !!
When you create a game , go to the options, select a map instead of having it random. In the combobox, the last maps dont have a name. Plateau 11 for exemple.
But that's just the same for all maps, no ???

Code: Select all

      7 => [
        'name' => totranslate('Map 7'),
        'tmdisplay' => totranslate('Same map: Map7'),
        'description' => totranslate('All players will play the map 7'),
      ],
      8 => [
        'name' => totranslate('Map 8'),
        'tmdisplay' => totranslate('Same map: Map8'),
        'description' => totranslate('All players will play the map 8'),
      ],
      9 => [
        'name' => totranslate('Map 9'),
        'tmdisplay' => totranslate('Same map: Map9'),
        'description' => totranslate('All players will play the map 9'),
      ],
      10 => [
        'name' => totranslate('Map 10'),
        'tmdisplay' => totranslate('Same map: Map10'),
        'description' => totranslate('All players will play the map 10'),
      ],
      11 => [
        'name' => totranslate('Map 11'),
        'tmdisplay' => totranslate('Same map: Map11'),
        'description' => totranslate('All players will play the map 11'),
      ],
      12 => [
        'name' => totranslate('Map 12'),
        'tmdisplay' => totranslate('Same map: Map12'),
        'description' => totranslate('All players will play the map 12'),
      ],
      13 => [
        'name' => totranslate('Map 13'),
        'tmdisplay' => totranslate('Same map: Map13'),
        'description' => totranslate('All players will play the map 13'),
      ],
User avatar
Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Can we add the map names for 11-14 at map selection screen?

Post by Tisaac »

Ok I've finally solved the mistery : the community changed the actual translatable strings in the community translation HQ, which is why the strings displayed were not the ones from my code !!
I have added the names to all of them directly into the code so it should be displayed for every map now.
User avatar
rumz512
Posts: 11
Joined: 28 May 2020, 14:58

Re: Can we add the map names for 11-14 at map selection screen?

Post by rumz512 »

Tisaac,

My apologies I was not aware this thread was responded to. Under the bugs query, we have to provide a specific game, what if we want to see an improvement made overall for the game?

My suggestion, following the map numbering during table creation, involves information loss on the tabletop version that should be visible by all players when searching for cards. Since cards are revealed until you find one of the appropriate icon, and then they go to the bottom of the deck, shouldn't this information be made public on the logs within BGA? It would impact how you are fishing for particular cards over the table, for sure. Especially in cases where someone is fishing for an eagle with a university, and there are other applicable scenarios as well. I feel like including the card that is found with searching, all cards tucked to the bottom should absolutely be listed in order as well, to provide the best translation to over the board possible.

Following that, the marine world hunter card should require proof of no animals in hand by revealing said hand when engaging with the mechanic.
User avatar
Azoken
Posts: 122
Joined: 08 October 2014, 14:47

Re: Can we add the map names for 11-14 at map selection screen?

Post by Azoken »

If i got that one well, the game designers asked for the cards to be kept hidden. It's an improvement over physical play.
User avatar
Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Can we add the map names for 11-14 at map selection screen?

Post by Tisaac »

Azoken wrote: 16 March 2026, 17:24 If i got that one well, the game designers asked for the cards to be kept hidden. It's an improvement over physical play.
Yup, it's working as intended for the digital experience
Post Reply

Return to “Ark Nova”