Modules from the Deluxe Version

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Acacia
Posts: 19
Joined: 24 February 2017, 13:53

Modules from the Deluxe Version

Post by Acacia »

So the deluxe version has many modules of varying complexity. I'm opening this topic to get a sense of what the appetite would be for implementing a small set of the simpler ones. If there's enough interest, maybe someone will deem it worth picking up the project.

Grand Markers - this one is comparatively feather-light for graphics and rules, and I personally love it. If anything were implemented, I would start here for the great complexity : pay off ratio.

Colchonera - this one has a new board, so we'd have to get permission to use the board&dice asset or create something comparable with existing iconography. Other than that, seems like low overhead as it used existing delivery mechanics and existing rewards. Just a few constraints on when you can deliver to what spaces on the board. I like this one a lot as well as it makes the siesta track just a bit more important but doesn't dominate the game.

Donkey song - yeah, this one would be a heavy lift. That said, it'd be my pick for #3 as the only additional graphics are the new donkey tiles. The programming for when you can grab them and how to use them would be a meaningful amount of net new. But not as much as most of the other modules. And this one turns siesta on its head and makes it a whole new game.

I'd start with those three, in that order, if we ever got a chance to build out this implementation.
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