So the deluxe version has many modules of varying complexity. I'm opening this topic to get a sense of what the appetite would be for implementing a small set of the simpler ones. If there's enough interest, maybe someone will deem it worth picking up the project.
Grand Markers - this one is comparatively feather-light for graphics and rules, and I personally love it. If anything were implemented, I would start here for the great complexity : pay off ratio.
Colchonera - this one has a new board, so we'd have to get permission to use the board&dice asset or create something comparable with existing iconography. Other than that, seems like low overhead as it used existing delivery mechanics and existing rewards. Just a few constraints on when you can deliver to what spaces on the board. I like this one a lot as well as it makes the siesta track just a bit more important but doesn't dominate the game.
Donkey song - yeah, this one would be a heavy lift. That said, it'd be my pick for #3 as the only additional graphics are the new donkey tiles. The programming for when you can grab them and how to use them would be a meaningful amount of net new. But not as much as most of the other modules. And this one turns siesta on its head and makes it a whole new game.
I'd start with those three, in that order, if we ever got a chance to build out this implementation.
Grand Markers - this one is comparatively feather-light for graphics and rules, and I personally love it. If anything were implemented, I would start here for the great complexity : pay off ratio.
Colchonera - this one has a new board, so we'd have to get permission to use the board&dice asset or create something comparable with existing iconography. Other than that, seems like low overhead as it used existing delivery mechanics and existing rewards. Just a few constraints on when you can deliver to what spaces on the board. I like this one a lot as well as it makes the siesta track just a bit more important but doesn't dominate the game.
Donkey song - yeah, this one would be a heavy lift. That said, it'd be my pick for #3 as the only additional graphics are the new donkey tiles. The programming for when you can grab them and how to use them would be a meaningful amount of net new. But not as much as most of the other modules. And this one turns siesta on its head and makes it a whole new game.
I'd start with those three, in that order, if we ever got a chance to build out this implementation.