Except they're not all having to compete for routes. Multiple players can be playing at a handicap while someone else just breezes over their routes, not because of any real decisions on anyone's part, but the way the cards lined up. If there's two players, an overlap in routes means they both have to fight for them, and there won't be any surprise shots outline of the standard 1 turn for each player, so you don't have to worry about both of your intended locations getting taken out at once.cosdogg wrote: ↑21 February 2026, 17:40 it's a competition game with a score, so how would competing for routes be a bad thing? to me that is what makes it great. 2 player original almost always comes down to who had the best initial draw; 4 player expansion usually comes down to who can be the most efficient.
Having the best initial draw isn't going to guarantee you anything. Skill can overcome having a weaker start plenty of times. If I get paired against a 300, even if they have a better hand than me, they'll still probably lose, because a 300 only has a relatively basic understanding of what to do with their cards, and will leave plenty of room for me to outplay them. That's why players can reach ratings several hundred points higher than 300, because there is such room for skill to factor into the game, at least in 2-player. A game determined just by the initial draw wouldn't have that sort of capacity.