Hey, everyone! Fairly new BGA developer here. I looked into contributing several months ago, life happened, and now I'm ready to jump back in. I've got degrees in software development, cybersecurity, and IT management — so naturally the best use of all that education is volunteering for a board game website, right? 
I'm looking for a project to move beyond the tutorials. The licensed games I know well enough to develop are already being worked on, and the ones that aren't claimed yet would need me to secure licensing first. So I'd love to cut my teeth on something simpler before tackling that.
The Royal Game of Ur seems like a perfect fit. It's a fantastic, simple game that's in the public domain (I'd assume so, being 4,000+ years old!). I saw a forum post a few months back from someone developing it, but I can't find an active project. Is anyone still working on it? And is it considered bad form to start a new project for a game like this, especially one that maybe someone still has on the back burner somewhere? I don't want to step on any toes; my main goal is to learn how to contribute to the community and eventually get proficient enough to pursue licensing for more complex games.
Thanks!
Rick
I'm looking for a project to move beyond the tutorials. The licensed games I know well enough to develop are already being worked on, and the ones that aren't claimed yet would need me to secure licensing first. So I'd love to cut my teeth on something simpler before tackling that.
The Royal Game of Ur seems like a perfect fit. It's a fantastic, simple game that's in the public domain (I'd assume so, being 4,000+ years old!). I saw a forum post a few months back from someone developing it, but I can't find an active project. Is anyone still working on it? And is it considered bad form to start a new project for a game like this, especially one that maybe someone still has on the back burner somewhere? I don't want to step on any toes; my main goal is to learn how to contribute to the community and eventually get proficient enough to pursue licensing for more complex games.
Thanks!
Rick