Longer time limits

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ExaltedAngel
Posts: 272
Joined: 16 January 2021, 22:15

Re: Longer time limits

Post by ExaltedAngel »

ampfaff wrote: 01 March 2026, 19:55 the other player takes their sweet time with every single turn (with exception of selecting routes because that often takes longer)
This is the reason why I think the clock we have isn't optimal. There are some moves where someone may need some minutes to think, but most of them are just the 1 second needed to double click on the deck. Having something like 5 seconds per move, plus lets say 7-8 minutes of timebank (not replenishable) would be ideal to me
DrakeStorm wrote: 14 December 2024, 02:47 So the designer, the developer, the publisher, top players, and most sane people agree that any kind of blocking is ok, but apparently that just isn't good enough to end this argument.
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euklid314
Posts: 679
Joined: 06 April 2020, 22:56

Re: Longer time limits

Post by euklid314 »

ExaltedAngel wrote: 02 March 2026, 13:25
ampfaff wrote: 01 March 2026, 19:55 the other player takes their sweet time with every single turn (with exception of selecting routes because that often takes longer)
This is the reason why I think the clock we have isn't optimal. There are some moves where someone may need some minutes to think, but most of them are just the 1 second needed to double click on the deck. Having something like 5 seconds per move, plus lets say 7-8 minutes of timebank (not replenishable) would be ideal to me
That is a very common time setting in Backgammon tournaments. E.g., 12 seconds per move and 2minutes*match length as a time bank. In a match to 7 points this means you always have 12 seconds per move (and many moves will be made within 12 seconds) and every time you exceed the 12 seconds the time bank of 14 minutes (not replenishable) is ticking down.

Very similar is the 3+2 time setting in blitz chess. You have 2 seconds for a move and a time bank of 3 minutes. There, the time bank is replenishable, i.e. if you make a move in 1 second, 1 second is added to your time bank.

These time settings are very well suited for many games that have a lot of short moves, e.g. TtR.
RechifMit
Posts: 11
Joined: 16 July 2025, 04:21

Re: Longer time limits

Post by RechifMit »

This isn't chess though. I can't think of a single time you would need more than 2-3 minutes, much less 7-8 minutes, to take a single turn. I have NEVER felt rushed playing even at the fastest pace and grabbing routes. Maybe I could see it if you're brand new to the game, but anyone familiar with the game shouldn't need more than a 60-90 seconds to think through the route possibilities.

I've played with people IRL who make every turn 3+ minutes long and I just don't understand it. There's not that much to this game.
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Cournot
Posts: 62
Joined: 30 July 2023, 20:17

Re: Longer time limits

Post by Cournot »

RechifMit wrote: 03 March 2026, 04:40 This isn't chess though. I can't think of a single time you would need more than 2-3 minutes, much less 7-8 minutes, to take a single turn. I have NEVER felt rushed playing even at the fastest pace and grabbing routes. Maybe I could see it if you're brand new to the game, but anyone familiar with the game shouldn't need more than a 60-90 seconds to think through the route possibilities.

I've played with people IRL who make every turn 3+ minutes long and I just don't understand it. There's not that much to this game.
okay
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Mathew5000
Posts: 661
Joined: 02 January 2021, 01:41

Re: Longer time limits

Post by Mathew5000 »

ExaltedAngel wrote: 02 March 2026, 13:25
ampfaff wrote: 01 March 2026, 19:55 the other player takes their sweet time with every single turn (with exception of selecting routes because that often takes longer)
This is the reason why I think the clock we have isn't optimal. There are some moves where someone may need some minutes to think, but most of them are just the 1 second needed to double click on the deck. Having something like 5 seconds per move, plus lets say 7-8 minutes of timebank (not replenishable) would be ideal to me
Compare https://boardgamearena.com/bug?id=144459 (currently 80 net upvotes)
"Provide a real-time game speed with high maximum but short time added per move"
ExaltedAngel
Posts: 272
Joined: 16 January 2021, 22:15

Re: Longer time limits

Post by ExaltedAngel »

RechifMit wrote: 03 March 2026, 04:40 Maybe I could see it if you're brand new to the game, but anyone familiar with the game shouldn't need more than a 60-90 seconds to think through the route possibilities.
It's pretty much the opposite
DrakeStorm wrote: 14 December 2024, 02:47 So the designer, the developer, the publisher, top players, and most sane people agree that any kind of blocking is ok, but apparently that just isn't good enough to end this argument.
ExaltedAngel
Posts: 272
Joined: 16 January 2021, 22:15

Re: Longer time limits

Post by ExaltedAngel »

Mathew5000 wrote: 03 March 2026, 08:04 Compare https://boardgamearena.com/bug?id=144459 (currently 80 net upvotes)
"Provide a real-time game speed with high maximum but short time added per move"
Upvoted, I would love to see something like that in the future
DrakeStorm wrote: 14 December 2024, 02:47 So the designer, the developer, the publisher, top players, and most sane people agree that any kind of blocking is ok, but apparently that just isn't good enough to end this argument.
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Cournot
Posts: 62
Joined: 30 July 2023, 20:17

Re: Longer time limits

Post by Cournot »

ExaltedAngel wrote: 03 March 2026, 17:26
Mathew5000 wrote: 03 March 2026, 08:04 Compare https://boardgamearena.com/bug?id=144459 (currently 80 net upvotes)
"Provide a real-time game speed with high maximum but short time added per move"
Upvoted, I would love to see something like that in the future
+1
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