Given I have probably played more games than anyone under this system, I'm pretty sure I understand the system yes. None of what you say is what happens, you're talking like we don't have over a year of evidence how it plays out, if anything the number of quitters has decreased since this system was implemented, it could just be the quitters have deserted Heat, but there's also no incentive anymore to quit a race at the end that you've for sure lost like could potentially exist under the old system, where you could deny someone else getting Arena points for example at the cost of a little ELO and karma, which is virtually irrelevant given how easy it is to rebuild your karma.tbhp wrote: ↑26 February 2026, 18:00 We don't have to choose between two bad options. We shouldn't be encouraging or normalizing leaving games and expelling players because "the game will still go on". We should instead do our best to avoid those things as best as we can.
Do you realize the consequences of such a system? It would likely be chaos where people feel free to leave and expel anytime because after all, it's no big deal. Your confidence when starting a game that it will end properly and with all players remaining would be much lower than what it is now.
But that's not meant to be a functional implementation, it just exists so that people can get the feeling that they are wrapping up their board after a player has left.
The results are neutralised precisely because it's understood that this "aftergame" doesn't have a real competitive value.
Speak to anyone who has actually played under this system, ie. Heat players, I don't know anyone who thinks it's been bad for the game, it's pretty much unanimously agreed it's a much better system that greatly improved the experience of playing Heat here.