LeLion92 wrote: ↑07 March 2026, 17:57
Interesting.
To what rate would you say that such 7-turns games occur?
Once every 100 games? 50? 200?
Ellektra was penalized by the four empty brown tokens.
Had 2 of them be extra greys or greens he would have won.
It is on cases like this that we see that even if Harmonies has a low luck factor it is still non-zero
It happens a lot more often when you aim for it. If you don't even think of the possibility, then it's very unlikely you'd find yourself in a position to end in 21 tiles, as you'd very probably have built a few higher structures by then. But once you realize it's possible, you can will it to happen every now and then. You just need the confidence to go through with it, since you'll probably have to sacrifice a few useless tiles along the way, which can lead to regrets if the plan doesn't work.
Ellektra is known for doing weird things sometimes, like putting buildings everywhere or causing his own downfall by ending games prematurely. In the linked game, if he had denied the double greens for the bee points, then maybe with some luck he might have won on the next turn.
When you go for a low build it's good to have a card or two that allows you to get quick points if you need to extend the game. Ellektra didn't have this here, lots of browns but he had no cards that could make use of them, so he was in a bit of a dead end.
Harmonies is pretty low luck factor when players of different levels play each other, but games between players of similar level often come down to luck. When you both are really good, you usually can guess what your opponent is going to do on their next move, so the game is often decided by the unknowable parts, like who is going to get the best combination of cards in the beginning, or who will get just the tiles they need in the end.
You can do your best to mitigate that luck factor, by having a good handling of probabilities, working on your interaction game, designing a flexible board that works with many different cards, but sometimes that's not enough to win.