Twilight Imperium

Future games in need of testing and feedback
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Adder007USA
Posts: 13
Joined: 29 January 2014, 00:51

Re: Twilight Imperium

Post by Adder007USA »

Comment made. I don't know the best way to improve it, but I can identify the issues.
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

New build:

* Added "Pause For Transactions" button to double research effects. This allows Jol-Nar to pause and sell RESEARCH AGREEMENT before deciding on a second technology to research.
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Leruni
Posts: 13
Joined: 17 April 2024, 17:10

Re: Twilight Imperium

Post by Leruni »

GTSchemer wrote: 07 March 2026, 16:53 New build:

* Added "Pause For Transactions" button to double research effects. This allows Jol-Nar to pause and sell RESEARCH AGREEMENT before deciding on a second technology to research.
Great work with all the updates and improvements!

Some time back you said prio is zombie mode for beta, any prediction for timing for that?
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Leruni wrote: 08 March 2026, 20:17
GTSchemer wrote: 07 March 2026, 16:53 New build:

* Added "Pause For Transactions" button to double research effects. This allows Jol-Nar to pause and sell RESEARCH AGREEMENT before deciding on a second technology to research.
Great work with all the updates and improvements!

Some time back you said prio is zombie mode for beta, any prediction for timing for that?
Priority is getting ready for beta, and zombie mode is probably the last step on that. I don't have timing, plus BGA has to approve it after I request it.

Before zombie mode, I still need to add statistics as well.
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

New build:
* Added "Details" button to combat etc. dice rolls to clarify the math behind the actual rolled value and the modifications.
* Replaced map 6B. The new map is intended to be generally balanced but with a largely empty area around Mecatol Rex.

Dice details examples:
Image

Image

Map 6B image:
Image
Jättepotatis
Posts: 3
Joined: 27 July 2025, 10:04

Re: Twilight Imperium

Post by Jättepotatis »

Hmm these dice rolls are not entirely clear to me if the number in parentheses is the modified or unmodified value, maybe it should show something like

Cruiser (7 to hit) rolled | 8 + 1 = 9], MORALE BOOST added 1.
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Jättepotatis wrote: 11 March 2026, 11:37 Hmm these dice rolls are not entirely clear to me if the number in parentheses is the modified or unmodified value, maybe it should show something like

Cruiser (7 to hit) rolled | 8 + 1 = 9], MORALE BOOST added 1.
Thanks, I have updated dice details further.
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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

New build:
* Statistics have been implemented. These are not retroactive, so any events before this deploy may not be counted for ongoing games.


This should not change any game behavior, but it did involve editing game code in many different places. Please let me know if you see any unexpected behavior or errors, as usual.
mahomeless
Posts: 9
Joined: 14 September 2020, 19:04

Re: Twilight Imperium

Post by mahomeless »

Hi the game seems completely down right now, unable to load any of them.
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TorchicManiac
Posts: 1
Joined: 22 November 2024, 00:57

Re: Twilight Imperium

Post by TorchicManiac »

Yeah, the game is down for me too.
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