As part of the patch that went live today is a new Living Hand variant, released in alpha for playtesting.
Each player drafts a hand of 4 occupations and 4 minor improvements. After every turn in which you play a card from your hand, you draw back up to 4 of each, by choosing one from two drawn from the deck (more than once if necessary).
I'm very interested in any feedback/comments people have from these games: good, bad or ugly!
In particular, the variant has its own card banlist, which currently is just three cards:
- Lantern House
- Civic Facade
(These two don't make sense when hand size doesn't vary)
- Illusionist
(Obviously busted in Living Hand)
There are various other cards which might be too strong in the format, or not make sense which we haven't thought of. Please feel free to use this thread to give feedback.
Note: this variant was discussed by cranesflyhigh here: https://boardgamearena.com/forum/viewtopic.php?t=46083. There is one change from those rules: we didn't build the "decline passing minors" mechanic. I started a new thread for feedback just so the thread title matches the name of the variant we landed on, so hopefully people find this thread
Each player drafts a hand of 4 occupations and 4 minor improvements. After every turn in which you play a card from your hand, you draw back up to 4 of each, by choosing one from two drawn from the deck (more than once if necessary).
I'm very interested in any feedback/comments people have from these games: good, bad or ugly!
In particular, the variant has its own card banlist, which currently is just three cards:
- Lantern House
- Civic Facade
(These two don't make sense when hand size doesn't vary)
- Illusionist
(Obviously busted in Living Hand)
There are various other cards which might be too strong in the format, or not make sense which we haven't thought of. Please feel free to use this thread to give feedback.
Note: this variant was discussed by cranesflyhigh here: https://boardgamearena.com/forum/viewtopic.php?t=46083. There is one change from those rules: we didn't build the "decline passing minors" mechanic. I started a new thread for feedback just so the thread title matches the name of the variant we landed on, so hopefully people find this thread