Scythe UI Update

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gifted-hippopotamus
Posts: 2
Joined: 28 December 2024, 13:44

Re: Scythe UI Update

Post by gifted-hippopotamus »

At the moment I am getting
can't access property "playerMatLocation", this.settings is undefined
when loading. Cannot do anything since it fails loading and it even fails when I click to go back to homepage (there must be a broken link there) since it goes to https://1.boardgamearena.com/
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Scythe UI Update

Post by Tisaac »

Sorry about that, everything should be good now
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Tipou
Posts: 13
Joined: 03 March 2013, 19:41

Re: Scythe UI Update

Post by Tipou »

Hi, I played with auction today, and the majority of displaying problem seemed fixed : Thanks !!!
There are still some issues with de markers.
Recruits bonuses on player mat :
https://snipboard.io/moeHgs.jpg
(upgrade recruit should have been highlighted for polonia)

achievement markers :
https://snipboard.io/75Ltos.jpg
The number of worker isnt good even if the worker star triggerd correctly.

refreshing with F5 solved these problems, but I was mislead many times due to these bugs.

Concerning UI, I think it is quite good now, so unless major regression, I think I'll rather post in the bug section for now.
Thanks for your work !!!
krokieth
Posts: 1
Joined: 26 March 2026, 22:10

Re: Scythe UI Update

Post by krokieth »

Hi.

Sorry to complain, because I really appreciate any contribution but I also liked the previous UI much more.
The biggest painpoint is lack of scroll-based zooming.
I liked much more the previous cards placement, but the current one (after the most recent updates) is not awful.
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Scythe UI Update

Post by Tisaac »

krokieth wrote: 26 March 2026, 22:13 Hi.

Sorry to complain, because I really appreciate any contribution but I also liked the previous UI much more.
The biggest painpoint is lack of scroll-based zooming.
I liked much more the previous cards placement, but the current one (after the most recent updates) is not awful.
Have you read my first message ? Scroll based zoom is still completely possible, you just need to hold the shift key while doing it.
What are the "cards" you are referring to exactly ?
Tipou wrote: 26 March 2026, 21:56 Hi, I played with auction today, and the majority of displaying problem seemed fixed : Thanks !!!
There are still some issues with de markers.
Recruits bonuses on player mat :
https://snipboard.io/moeHgs.jpg
(upgrade recruit should have been highlighted for polonia)

achievement markers :
https://snipboard.io/75Ltos.jpg
The number of worker isnt good even if the worker star triggerd correctly.

refreshing with F5 solved these problems, but I was mislead many times due to these bugs.

Concerning UI, I think it is quite good now, so unless major regression, I think I'll rather post in the bug section for now.
Thanks for your work !!!
Thanks for the details, I will investigate these
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Pitt_2160p
Posts: 5
Joined: 02 March 2026, 18:49

Re: Scythe UI Update

Post by Pitt_2160p »

So Ctrl+scroll to resize the ui, which everyone sets the first game according to his monitor size and never change it again.
Instead Ctrl+Shift+scroll to do an action that occurs multiple times every game.
A truly incredible improvement.
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Scythe UI Update

Post by Tisaac »

Pitt-2160p wrote: 27 March 2026, 11:44 So Ctrl+scroll to resize the ui, which everyone sets the first game according to his monitor size and never change it again.
Instead Ctrl+Shift+scroll to do an action that occurs multiple times every game.
A truly incredible improvement.
Just shift + scroll, no need to hold Ctrl.
I've already explained why zoom on scroll raises many issue, there is a reason why a lot of maps widget need you to hold a keyboard key when scrolling on the web in general.
Do you actual real arguments against holding shift key while scrolling ?
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Pitt_2160p
Posts: 5
Joined: 02 March 2026, 18:49

Re: Scythe UI Update

Post by Pitt_2160p »

My bad, i didn't understand that point :oops:
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Tisaac
Posts: 2736
Joined: 26 August 2014, 21:28

Re: Scythe UI Update

Post by Tisaac »

Tipou wrote: 26 March 2026, 21:56 Hi, I played with auction today, and the majority of displaying problem seemed fixed : Thanks !!!
There are still some issues with de markers.
Recruits bonuses on player mat :
https://snipboard.io/moeHgs.jpg
(upgrade recruit should have been highlighted for polonia)

achievement markers :
https://snipboard.io/75Ltos.jpg
The number of worker isnt good even if the worker star triggerd correctly.

refreshing with F5 solved these problems, but I was mislead many times due to these bugs.

Concerning UI, I think it is quite good now, so unless major regression, I think I'll rather post in the bug section for now.
Thanks for your work !!!
These two bugs should be fixed now, thanks for pointing them out
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-Peachy-
Posts: 4
Joined: 05 April 2024, 16:52

Re: Scythe UI Update

Post by -Peachy- »

Hi Tisaac,

Thanks for picking up work on this title again! Greatly appreciate it! It definitely deserved some TLC. I don't really get why so many people are dissatisfied? I think most of the things are a great improvement over the last version. But yeah, change is difficult. Mainly playing on desktop so I cannot judge for mobile.

It also bums me out that so many people are really rude. Definitely towards someone that invest time and effort on improving Scythe.
For everyone reading this, please be friendly. We're all human beings and we deserve some love and respect.
So I got three suggestion and one bug to report tho.

Suggestions:
1.
It would be great if you can scale the ui elements independently because mainly the Triumph Track and co are really small. I know you can do this with the zoom of your browser but then everything else is also bigger and I have to zoom back for all my other games or sites. Would be nice if it's a setting that is linked to only scythe and is remembered cross session. But that last part is a nice to have. Already some buttons to make the Triumph Track (+other stuff on the left) and your own player mat bigger or smaller would be great.
2.
Maybe it's an idea to put the objective cards on the board too so you do not have to scroll to find them. You can make them smaller and place them on the open corner depending on the config of your UI? The click and zoom functionality is then more useful. I could not find them the first time I played the game with the new UI.
3.
Maybe put the settings icon back on the board? Hiding it in the hamburger is rather cumbersome and a lot of players will never find it. If it's visible somewhere you at least get a clue it exists. You can also add a question icon (via the question/help toggle) for it so new people find or understand it easier.

Bug:
When locking the board with the lock icon (arrows in 4 directions + lock) it automatically zooms the board to mid level zoom. Would be great if it just locks the zoom level it has at that moment. Now it's not usable because it zooms my game real big (it seems it zooms to fit the width of the screen) and that's not playable at all. I would not auto zoom. I would just lock the zoom you already have. Or I would change the auto zoom that it always fits the full board on screen. So also taking height into account.

Would love to hear your thoughts on the matter!

Cheers
And again TY for the hard and great work! ❤️
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