This inofficial ReadMe lists information about frequent questions on tournaments but it is written by users and not by BGA itself!
I noticed that some fellow forists wrote great summaries about re-occuring questions. I wanted to document it together into one thread. Feel free to post or link more information summaries that are very relevant. I try to edit it into the first post, either as link or text.
Tournament start and game queue: Tournament games are automatically started, so they will get added to your games in progress. You get an email notification 1 hour before a tournament starts. If you happen to be on BGA at tournament start, you are also notified and you can manually join the games, so then you know exactly what you get into. Obviously, you need to be online at tournament start for real-time tournaments but you don't need to for turn-based tournaments. For turn-based tournaments, it is only important that you finish your games in time (see Thinking Time below).
NOTE: BGA shows you games where it is your turn, based on how much time is left on your clock, so tournament games can often be at the end of your games-in-progress queue during the early part of the tournament.
Thinking Time: Tournament games operate differently from “simple” and “arena” games, in that you do not get more time with each turn. Everybody starts with a fixed amount of time and when it is your turn the clock runs down. It can go negative if you use up all your time throughout a game.
If anyone is in negative time, every other player (including those with negative times) can expell them, the expelled player loses and the other players are tied. (See further below how ties are treated.) This can be prohibited by tournament creators with the option: "Players cannot be expelled during games." but the default is that all players can expell anyone with negative time.
Thinking times are fixed to keep games at a fixed maximum duration, so tournaments don’t drag on. For example, games can have a set maximum length of 7 days. If 7 days go by and the game is not over, then the player(s) with the most time left on their clocks will be arbitrarily deemed the winner(s). The maximum game length also indicates how long one tournament round is expected to last (i.e. the time until the next round starts), but it might be shorter if all games in a round complete quickly.
NOTE: Some games (e.g., 7Wonders, Railroad Ink, Incan Gold) have “simultaneous mode”. Everybody’s turns go at once, so everybody’s clocks run at once. E.g., in a 7p game of 7Wonders with a set maximum length of 7 days, everyone has a personal thinking time of 1 day (7 days divided by 7 players). Because thinking time is eaten up simultaneously, it can happen that several or all players go into negative time while the max game duration is not reached. The game is not automatically stopped until its max duration is reached, even though negative times can pile up.
However, if not prohibited by tournament creators, the game can always end when one player expells any opponent with negative time.
(written by BarnardStar, edited)
Playing hours: Some tournaments have set daily playing hours. This is a 12 hour range for playing where the clocks do not count down outside of this range. The specified times will be in your browser's timezone, and people in different parts of the world will see a different range. The person who creates the tournament might see 9am to 9pm, but you could see 1am to 1pm. Joining a tournament where the clocks only count down while you are sleeping is a good way to run out of time.
Round Robin Schedule: Round robin tournaments mean you play a game against every other player, usually, all of these games start and run at the same time! In tournaments with large round robin groups, you will have to play a lot of games at the same time.
GENERAL NOTE: Anyone with a premium account can create a tournament, and the system does not prevent tournaments with crazy options and absurd time schedules, so you should check them carefully.
(written by Shivaware, edited)
Ties in a tournament game
If the boardgame has its own tiebreaker (for example, in Wingspan the tiebreaker is "number of food tokens at end of game"), that tiebreaker is applied, and then the tournament standings do not record it as a tie. If the boardgame itself designates a tie, or if one player is expelled for being out-of-time resulting in the other players being deemed to tie, then the following rules apply:
Round robin: Each of the tied players receives 0.5 tournament points. Demonstration: https://boardgamearena.com/tournament?id=521696
Swiss: The tournament points are divided among the tied players. For example, suppose it's a 4p game where the attribution of tournament points for each game is "..., +6, +4, +2, 0". Then in a two-way tie for second-third each of the tied players gets +3; in a two-way tie for third-fourth each of the tied players gets +1; in a three-way tie for second-third-fourth each of the tied players gets +2; in a three-way tie for first-second-third each of the tied players gets +4. Demonstration: https://boardgamearena.com/tournament?id=410841
Multiplayer elimination: If one or more (but not all) of the tied players can advance, then the lowest player-id number(s) will determine who advances. (The "seniority rule" or "oldest account advances".)
Single elimination: Who advances is presumed to be a coinflip (random equal-probability selection between the two tied players). See https://boardgamearena.com/forum/viewtopic.php?t=41794
Ties in the tournament standings
Round robin: In general, two players tied on tournament points will be ranked according to "score difference"; i.e. the total of their margins of victories in games they won minus the total of their margins of defeat in games they lost. [What I'm not certain about is whether "number of wins" is also a tiebreaker. For example, suppose there are 15 players in the tournament and I have 7 wins, 4 draws, 3 losses (9 tournament points) while you have 9 wins, 0 draws, 5 losses (also 9 tournament points). Do you outrank me because you have more wins and if so, is that applied before or after the "score difference" tiebreaker?] If the number of wins, draws, losses, and score difference is the same, then rank in the standings is determined by player-id number (i.e. older account prevails). See https://boardgamearena.com/forum/viewtopic.php?t=34998
Swiss: In case of a tie in tournament points, the first tiebreaker is tournament points of all the opponents that each player faced. Next tiebreaker is "opponents' average Elo" (which does not relate to the present system of Elo but the system which BGA used years ago). [If there is still a tie in the standings after applying both those tiebreakers, then I don't know what happens.] See viewtopic.php?p=178086#p178086 and viewtopic.php?t=18243&start=90#p138745
(written by Mathew5000)
Seeding
Single elimination: This works similar to Tennis tournaments. At tournament start, players are ranked from highest Elo to lowest Elo. Let's say there are 64 players, they would be ranked from 1 to 64 by Elo, and this ranking determines the entire tournament bracket. In the 1st round, rank 1 matches rank 64, rank 2 matches rank 63, rank 3 matches rank 62, and so on. In subsequent rounds, if the higher ranks were to advance in every single game, then in every KO round, the highest rank matches the lowest rank, the 2nd-highest rank matches the 2nd-lowest rank, and so on. It is made sure that rank 1 and rank 2 can only match in the final, players in rank 1 to 4 can only match in semi finals, and so on.
Single elimination with "odd" number of players: The same bracket creation mechanism is applied even if the number of players is unequal to a power of two. That leads to a number of players from the top of the Elo ranking being seeded into round 2, so that the number of players in round 2 is always equal to a power of two. E.g., if there were 61 players in the tournament, the top 3 ranked players are seeded into the 2nd round while the remaining 58 players start in round 1, so that the 3 seeded players and the 29 winners from round 1 complete a field of 32 players in round 2.
Round Robin / Swiss: Let's assume that 64 players must be distributed into 16 groups of 4 players each. The Elo ranking from 1 to 64 determines the spots in the groups. The 64 players are grouped into 4 equal-sized pots, rank 1 to 16, rank 17 to 32, rank 33 to 48, and rank 49 to 64. Each tournament group will have exactly one player from each pot. However, unfortunately there is no random drawing from the pots. Instead, the highest-ranked players from each pot go into Group 1, the 2nd-highest ranked players from each pot go into Group 2, and so on. (E.g., Group 1 consists of rank 1, rank 17, rank 33, rank 49; Group 2 consists of rank 2, rank 18, rank 34, rank 50.)
If there are less than 64 players, then the pot with lowest ranks is made smaller and the lower groups have one less player. (E.g., with 61 players, there is one pot with rank 49 to 61 and Groups 14, 15, 16 have only 3 players. Yes, that means not only are they the "easiest" groups by Elo but also smaller groups.)
Single elimination after Round Robin or Swiss: In a two-stage tournament with round-robin / Swiss groups in stage 1, followed by a single elimination stage, the KO matches are determined similarly to a normal single elimination tournament. There is a ranking that determines the entire bracket and also seeding/byes if the number of players entering the KO stage was unequal to a power of two. The ranking is created from the group results, the 1st places in the groups are ranked on top, then the 2nd places, then the 3rd places, etc. Within each category (1st places, 2nd places, 3rd places, etc.), the ranking is made by Elo. The Elo values at the time of KO stage creation are the ones that count.
(written by dschingis27)
I noticed that some fellow forists wrote great summaries about re-occuring questions. I wanted to document it together into one thread. Feel free to post or link more information summaries that are very relevant. I try to edit it into the first post, either as link or text.
Tournament start and game queue: Tournament games are automatically started, so they will get added to your games in progress. You get an email notification 1 hour before a tournament starts. If you happen to be on BGA at tournament start, you are also notified and you can manually join the games, so then you know exactly what you get into. Obviously, you need to be online at tournament start for real-time tournaments but you don't need to for turn-based tournaments. For turn-based tournaments, it is only important that you finish your games in time (see Thinking Time below).
NOTE: BGA shows you games where it is your turn, based on how much time is left on your clock, so tournament games can often be at the end of your games-in-progress queue during the early part of the tournament.
Thinking Time: Tournament games operate differently from “simple” and “arena” games, in that you do not get more time with each turn. Everybody starts with a fixed amount of time and when it is your turn the clock runs down. It can go negative if you use up all your time throughout a game.
If anyone is in negative time, every other player (including those with negative times) can expell them, the expelled player loses and the other players are tied. (See further below how ties are treated.) This can be prohibited by tournament creators with the option: "Players cannot be expelled during games." but the default is that all players can expell anyone with negative time.
Thinking times are fixed to keep games at a fixed maximum duration, so tournaments don’t drag on. For example, games can have a set maximum length of 7 days. If 7 days go by and the game is not over, then the player(s) with the most time left on their clocks will be arbitrarily deemed the winner(s). The maximum game length also indicates how long one tournament round is expected to last (i.e. the time until the next round starts), but it might be shorter if all games in a round complete quickly.
NOTE: Some games (e.g., 7Wonders, Railroad Ink, Incan Gold) have “simultaneous mode”. Everybody’s turns go at once, so everybody’s clocks run at once. E.g., in a 7p game of 7Wonders with a set maximum length of 7 days, everyone has a personal thinking time of 1 day (7 days divided by 7 players). Because thinking time is eaten up simultaneously, it can happen that several or all players go into negative time while the max game duration is not reached. The game is not automatically stopped until its max duration is reached, even though negative times can pile up.
However, if not prohibited by tournament creators, the game can always end when one player expells any opponent with negative time.
(written by BarnardStar, edited)
Playing hours: Some tournaments have set daily playing hours. This is a 12 hour range for playing where the clocks do not count down outside of this range. The specified times will be in your browser's timezone, and people in different parts of the world will see a different range. The person who creates the tournament might see 9am to 9pm, but you could see 1am to 1pm. Joining a tournament where the clocks only count down while you are sleeping is a good way to run out of time.
Round Robin Schedule: Round robin tournaments mean you play a game against every other player, usually, all of these games start and run at the same time! In tournaments with large round robin groups, you will have to play a lot of games at the same time.
GENERAL NOTE: Anyone with a premium account can create a tournament, and the system does not prevent tournaments with crazy options and absurd time schedules, so you should check them carefully.
(written by Shivaware, edited)
Ties in a tournament game
If the boardgame has its own tiebreaker (for example, in Wingspan the tiebreaker is "number of food tokens at end of game"), that tiebreaker is applied, and then the tournament standings do not record it as a tie. If the boardgame itself designates a tie, or if one player is expelled for being out-of-time resulting in the other players being deemed to tie, then the following rules apply:
Round robin: Each of the tied players receives 0.5 tournament points. Demonstration: https://boardgamearena.com/tournament?id=521696
Swiss: The tournament points are divided among the tied players. For example, suppose it's a 4p game where the attribution of tournament points for each game is "..., +6, +4, +2, 0". Then in a two-way tie for second-third each of the tied players gets +3; in a two-way tie for third-fourth each of the tied players gets +1; in a three-way tie for second-third-fourth each of the tied players gets +2; in a three-way tie for first-second-third each of the tied players gets +4. Demonstration: https://boardgamearena.com/tournament?id=410841
Multiplayer elimination: If one or more (but not all) of the tied players can advance, then the lowest player-id number(s) will determine who advances. (The "seniority rule" or "oldest account advances".)
Single elimination: Who advances is presumed to be a coinflip (random equal-probability selection between the two tied players). See https://boardgamearena.com/forum/viewtopic.php?t=41794
Ties in the tournament standings
Round robin: In general, two players tied on tournament points will be ranked according to "score difference"; i.e. the total of their margins of victories in games they won minus the total of their margins of defeat in games they lost. [What I'm not certain about is whether "number of wins" is also a tiebreaker. For example, suppose there are 15 players in the tournament and I have 7 wins, 4 draws, 3 losses (9 tournament points) while you have 9 wins, 0 draws, 5 losses (also 9 tournament points). Do you outrank me because you have more wins and if so, is that applied before or after the "score difference" tiebreaker?] If the number of wins, draws, losses, and score difference is the same, then rank in the standings is determined by player-id number (i.e. older account prevails). See https://boardgamearena.com/forum/viewtopic.php?t=34998
Swiss: In case of a tie in tournament points, the first tiebreaker is tournament points of all the opponents that each player faced. Next tiebreaker is "opponents' average Elo" (which does not relate to the present system of Elo but the system which BGA used years ago). [If there is still a tie in the standings after applying both those tiebreakers, then I don't know what happens.] See viewtopic.php?p=178086#p178086 and viewtopic.php?t=18243&start=90#p138745
(written by Mathew5000)
Seeding
Single elimination: This works similar to Tennis tournaments. At tournament start, players are ranked from highest Elo to lowest Elo. Let's say there are 64 players, they would be ranked from 1 to 64 by Elo, and this ranking determines the entire tournament bracket. In the 1st round, rank 1 matches rank 64, rank 2 matches rank 63, rank 3 matches rank 62, and so on. In subsequent rounds, if the higher ranks were to advance in every single game, then in every KO round, the highest rank matches the lowest rank, the 2nd-highest rank matches the 2nd-lowest rank, and so on. It is made sure that rank 1 and rank 2 can only match in the final, players in rank 1 to 4 can only match in semi finals, and so on.
Single elimination with "odd" number of players: The same bracket creation mechanism is applied even if the number of players is unequal to a power of two. That leads to a number of players from the top of the Elo ranking being seeded into round 2, so that the number of players in round 2 is always equal to a power of two. E.g., if there were 61 players in the tournament, the top 3 ranked players are seeded into the 2nd round while the remaining 58 players start in round 1, so that the 3 seeded players and the 29 winners from round 1 complete a field of 32 players in round 2.
Round Robin / Swiss: Let's assume that 64 players must be distributed into 16 groups of 4 players each. The Elo ranking from 1 to 64 determines the spots in the groups. The 64 players are grouped into 4 equal-sized pots, rank 1 to 16, rank 17 to 32, rank 33 to 48, and rank 49 to 64. Each tournament group will have exactly one player from each pot. However, unfortunately there is no random drawing from the pots. Instead, the highest-ranked players from each pot go into Group 1, the 2nd-highest ranked players from each pot go into Group 2, and so on. (E.g., Group 1 consists of rank 1, rank 17, rank 33, rank 49; Group 2 consists of rank 2, rank 18, rank 34, rank 50.)
If there are less than 64 players, then the pot with lowest ranks is made smaller and the lower groups have one less player. (E.g., with 61 players, there is one pot with rank 49 to 61 and Groups 14, 15, 16 have only 3 players. Yes, that means not only are they the "easiest" groups by Elo but also smaller groups.)
Single elimination after Round Robin or Swiss: In a two-stage tournament with round-robin / Swiss groups in stage 1, followed by a single elimination stage, the KO matches are determined similarly to a normal single elimination tournament. There is a ranking that determines the entire bracket and also seeding/byes if the number of players entering the KO stage was unequal to a power of two. The ranking is created from the group results, the 1st places in the groups are ranked on top, then the 2nd places, then the 3rd places, etc. Within each category (1st places, 2nd places, 3rd places, etc.), the ranking is made by Elo. The Elo values at the time of KO stage creation are the ones that count.
(written by dschingis27)