My top teams (with stats from my last ~300 games)

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HiveMindEmulator
Posts: 6
Joined: 04 January 2026, 04:17

My top teams (with stats from my last ~300 games)

Post by HiveMindEmulator »

I just made rank 1, so I wanted to make a “tier list” post like others have before me, but I decided to do it a bit differently. Since Tag Team is a “team” game, what actually matters is how good the teams are, not the individual fighters. So I compiled a list of all the teams that I played at least 10 times over my past ~300 games. There are 10 such teams with positive net ELO. For dramatic effect, I will count them down, giving some thoughts about each.

10. Maman Brijit + The Fey Folk (7-3 W/L, +11 ELO)
This is an aggressive lineup (5.6 turns avg compared to 6.2 overall). The idea is that Brijit can start with a 3-power attack, and if you can stick it on one fighter, the damage piles up quickly. You only have 1 other Brijit attack in the deck, but you have 5 cards which can cancel heals. With the short game time, there’s not a big risk of the Fey Folk dying, and a heal can help you win a race.

9. Maman Brijit + Milady (9-3, +18)
I don’t think there is a particular synergy here, it’s just 2 fighters with generally high card quality…

8. Milady + Joan (8-3, +19)
These are 2 of the most durable fighters. With heals from both Milady and Joan, it’s really hard to get through Milady’s health stop on 1, and some +power from schemes, Joan’s lifesteal on Sword of St. Michael can sustain her quite well. This lineup averages 7.1 turns per game, just avoiding death until you can get some power and a poison or 2.

7. The Golem + Bodvar (12-5, +20)
This is one of the first synergies I found when I first started playing — probably because I just find these to be 2 cool fighters. Golem’s Protect the Innocent deals with Bodvar’s squishiness and Bodvar’s heal keeps Golem healthy and can ramp his power. You have 3 win conditions: (1) Spirit trance (the only unconditional +2 power card in the game): once you get this card, the next round you have 7+ power on Bodvar or (2) Reanimate + heal: this combo can get Golem ramping at a similar rate (3) complete the Enrage, which gives you a suddenly large number of attacks.

6. The Golem + The Fey Folk (19-7-3, +30)
Compared to Golem + Bodvar, you only have one main win-condition: Golem damage. But the Fey Folk are more durable than Bodvar, and the cancels help to get this win condition quite often. The best way to play against this is to avoid attacking as long as possible and then kill Golem in ~2 hits. The Fey Folk is my favorite partner for Golem when my opponent opens Brijit, because they can’t avoid hitting Golem and letting the ramp get started.

5. Maman Brijit + Joan (19-6, +39)
This is the best aggressive team in the game. Brijit starts with a 2-power attack, which puts you at an immediate tempo advantage, and combined with Joan, there are 5 more attacks (for 2+ power) in the deck.

Maman Brijit + Ching Shih (10-5, -11) and Joan + Ching Shih (7-9, -71) also seems like they would be viable aggressive teams, but Ching Shih is a bit of a liability to get counter-killed, whereas Brijit and Joan are more durable and can more easily continue into a slightly longer game (though the preference is to still win by aggression — 5.5 turns on average).

4. The Golem + The Wild Bunch (21-8, +40)
This is a better version of the Golem + Bodvar combo. Keys to the Armory works like Spirit Trance, the Wild Bunch heals are bigger, so they can trigger power gains more often even without Reanimate, and the Wild Bunch are less likely to randomly die than Bodvar.

Worth noting here is that Golem + Milady (12-7, -23) performed much worse for me than the other Golem + heal combos. It’s a bigger setup, so it’s just more likely to get killed before you get going. Having the consistency of 2 heals I think is a big deal. That said, if my opponent picks a less aggressive pick like Mordred, I’d rather have Milady’s one big heal rather than 2 small heals of Bodvar. Of course there is another good way to punish non-aggressive openers vs the Golem, and that is…

3. The Golem + Shango (15-4, +48)
The interaction between Reanimate and Aflame is kind of ridiculous. Once you get Reanimate, you just need to play on the same side of Aflame as your opponent twice in a row to win. This means with just purely random play, you have a 25% chance to win on any given turn. If the game goes 6 rounds, you have a 50% chance to win purely based on incinerating your opponent! Then add in the ability to ramp up Golem with Wall of Flame or Cauterize, and you end up with a pretty good win rate, provided your opponent doesn’t kill you too fast. If my opponent first picks Mordred or Milady, this is my favorite Golem partner, because those fighters can’t pose an early threat.

2. Mordred + Joan (10-1, +49)
Like Milady + Joan, this team has high durability, and it comes with a more consistent win condition — 5- or 6-power hits from Mordred (and Execute to finish Brijit). Mordred + Milady (8-0, +44) performs similarly well (but is not on this list because it has under 10 samples). Mordred + The Fey Folk (7-5, -25) is notably worse, since Fey Folk is a potential liability to get killed if they get an attack on them early.

1. The Golem + Joan (16-2, +86)
This being #1 (and by this margin) surprised me. I think of Joan as being the 4th or 5th best Golem partner because her heals are similar to Bodvar, but she lacks the quick ramp win condition. But there is another win condition: pure aggression. If you count the second copy of Protect the Innocent, you have 8 attacks in the build deck, so you can keep up aggression quite well. And if they play defensively, you can get in the heals + natural ramp from Joan to get bigger attacks, and kill in fewer hits. The other thing this team has going for it is that it includes the best 2 fighters in the game, so that means your opponent can’t have either of them.

Individual Fighter Tier List

With that said, I’ll still make a tier list because people like that kind of thing:

S: The Golem
A: Joan
B: Maman Brijit, Mordred, Milady
C: The Fey Folk, The Wild Bunch
D: Shango, Ching Shih, Bodvar
F: Wong, Mephisto

The Golem is the best fighter, and it’s not even close. 5 of my top 10 teams are Golem, often with rarely-picked/banned fighters, so they are super easy to draft. The Golem is the hero with whom I gain the most ELO and against whom I lose the most ELO.

Joan is the most versatile fighter in the game. With 4 attacks, she can be part of an aggressive team with Brijit. With her high health, 3 blocks and 2 heals, she can play defensively with Mordred/Milady, and she can even team with Golem in a scaling team.

Brijit is the best aggressive fighter. Having tempo advantage, where your opponent has to deal with one of your cards while you can add another threat somewhere else in the deck is a huge advantage. So having a threatening attack to start with is big. And Brijit’s health reset + his block make her still a threat if you can’t close out with aggression. She’s not quite as versatile as Joan since she can't heal her partner, but she is pickable just almost as often.

When I first started playing, I thought Mordred was S-tier for his durability vs aggression, and his straightforward game play. But as I refined how and when to draft greed, I realized that Mordred struggles against it. I’m generally happy to see my opponent first pick Mordred. Sure he always has 5 power by round 5, but he also never has more than 5 power on round 5 — a time when Golem / Bodvar / Wild Bunch can easily have 7+. Still, Mordred is strong because greedy ramp is underplayed. You're more likely to end up vs Brijit than vs Golem, which is a favorable matchup.

Milady has a similar problem to Mordred that, while she’s good defensively, her scaling is capped. But holding up against aggression is still valuable, and she also has the advantage vs Mordred because if your opponent leaves you alone, you can stack schemes with Licking My Wounds, and burst out a lot of good stuff when they start attacking.

The Fey Folk are generally usable with multiple partners. They are not as squishy as they look at first glance. If your opponent doesn’t immediately get an attack on them, they are fairly hard to kill because they can’t get 1-shot or 2-shot since they have 3 health bars.

The Wild Bunch is a risky pick because they are very easy to counter. If your opponent gets 2 of Brijit, Joan, Ching Shih, Golem, or Shango, they can overwhelm you with attacks. But if you can survive the early game while being healthy enough to be able to afford to add Keys to the Armory to the deck (you can't do it if they are already beating you down as it just gives another card to take damage on), they scale better than anyone — +3 power per round, and health that effectively scales because even if your opponent has 8+ power, it still takes 5 hits to kill them (it’s like having 40 health).

Shango I mostly use in 2 situations: (1) with the Golem for Reanimate+Aflame, and (2) vs The Wild Bunch. The Wild Bunch are 50/50 to give you 1 power right away, and then you have 5 attacks in the build deck with which to aggro them down.

Ching Shih I think performs badly for me partly because I take her often as a last-resort pick. I think she’s still a decent aggressive pick, and if the meta shifts more toward people picking greedy ramp picks like Golem and Wild Bunch and less defensive picks like Mordred and Milady, her stock will go up.

Bodvar I treat as generally a weaker version of the Wild Bunch. I don’t pick him much without Golem because it’s too easy for him to just die in 2 hits out of nowhere.

Wong doesn’t show up at all in my top teams, but I do pick him a fair amount. I think I have some learning to do about how to play him. He has a few things going for him: (1) high health, so if you can heal him, he’s not a liability, (2) Crippling Touch and Ging Bridge can be powerful, and (3) your opponent has to play around Concentrate as they scale.

I almost never pick Mephisto. Theoretically, he seems weak to me because he’s a 1-dimensional aggressive fighter. The other fighters with aggressive potential (Brijit, Joan, Ching Shih, Wild Bunch) also have a real late game threat, allowing you to react to the draft or the way the draws go. Plus he just has high variance cards (if you guess wrong and the coin flips, your cards can ALL be wrong). But with that said, my opponents do reasonably well with him. His aggression is good vs Golem, so like Ching Shih, I think his stock would go up were the meta to shift.
Last edited by HiveMindEmulator on 29 March 2026, 23:36, edited 1 time in total.
ausar1506
Posts: 4
Joined: 27 December 2025, 08:32

Re: My top teams (with stats from my last ~300 games)

Post by ausar1506 »

Congrats on rank 1! (however briefly since you drop ranking so fast with top placement penalties and gain so little, which kinda encourages “elo sitting” when you reach high placement ranks, but that’s another topic for another time)

I really like your post for multiple reasons, notably:
- Really helpful stat recording, for new or experienced players, since numbers don’t lie. Unfortunately, having met you on the ladder, you’re a very strong player, and experience must have had a factor in your win rate, but stats still show a useful trend

- Finally, a post that ranks teams and not individual fighters. A step in the right direction

- Mordred is nowhere to be seen in this analysis (I only seen him appear in 31 of yours games out of 300), and that comforts my heart to know that top 1 was reached by a player who mostly ignored this fighter that has currently been abusing this meta


I will say only a couple of things:
1. The Golem/Joan combination is surprisingly good! Definitely would have thought Wild/Bunch golem would have had a high win rating, but clearly you seem to have success with this partnership.

2. Impressive win rate for comp 10 for a deck that runs Fey Folk (even if it was only 10 games). I’d love to hear in what match ups do you decide to go for it, because the character belongs cozily in F tier with Mephisto imo.

3. What comp/character counters Golem? Would love to have a counter pick team/character for every top 10 team you mentioned.

Thanks for the tier list, one of the best made so far on the website. Congrats on reaching top 1 again and good luck on the ladder!
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HiveMindEmulator
Posts: 6
Joined: 04 January 2026, 04:17

Re: My top teams (with stats from my last ~300 games)

Post by HiveMindEmulator »

ausar1506 wrote: 19 March 2026, 03:06 Congrats on rank 1! (however briefly since you drop ranking so fast with top placement penalties and gain so little, which kinda encourages “elo sitting” when you reach high placement ranks, but that’s another topic for another time)
Thanks! Yeah I thought about letting it sit for a day, but then I wouldn't get to play!

I see you are #1 Arena too! Congrats! That one you can sit on and just play play mode ;)
1. The Golem/Joan combination is surprisingly good! Definitely would have thought Wild/Bunch golem would have had a high win rating, but clearly you seem to have success with this partnership.
While 300 games sounds like a lot, it's only 10-30 per comp, and with a win vs loss being a ~20 point swing, it's very possible these are out of order -- change one win to a loss and a comp will drop a lot of spots. I do think they are directionally correct, but it's very possible I was luckier with Joan and less so with Wild Bunch.
2. Impressive win rate for comp 10 for a deck that runs Fey Folk (even if it was only 10 games). I’d love to hear in what match ups do you decide to go for it, because the character belongs cozily in F tier with Mephisto imo.
Brijit doesn't have any particular synergies with other fighters, other than being good for aggression. If my opponent first picked a greedy pick like Golem/Wild, I'm looking for Joan / Ching Shih. But against more defensive picks like Mordred/Milady, I'm mostly looking for the most stand-alone "good" fighter, so Joan, Milady, Mordred, then probably the Fey Folk. If I have Brijit, they don't have Brijit, so they are less likely to be attacking the Fey Folk from round 1. If they don't have a round 1 consistent attack, the Fey Folk are not that brittle. Brijit has a lot of good cards, so you don't have to pick many Fey Folk cards other than cancels or value flip blocks, so they don't take too many hits. They are mostly only contributing +1 power and cancels (which are particularly good against Milady to deny schemes).
3. What comp/character counters Golem? Would love to have a counter pick team/character for every top 10 team you mentioned.
The key mechanic of Golem is that he converts an attack of any power on his partner into 3-damage on himself. In the early game, turning 1-2 damage into 3 damage is a slight increase, but his health pool can take it. The big thing though is that it allows your opponent to damage Golem on his partner's card, making it easier to focus him down. For this reason, I think that having multiple attacks is the biggest counter. You don't need high power attacks, just make sure to keep at least one attack on his partner per round and Golem burns himself down.

Brijit is the obvious best counter because he starts with an attack, and even if he doesn't win early, he falls back to being able to steal a win with his block on Golem's huge damage. Or he can get a big swing with Eternal Youth (or even just a cancel) on a double heal. But otherwise characters with more attacks (Joan, Ching) are good. And whoever you pick, just prioritize the attacks.

The other part is it matters what partner Golem has. If it's the Fey Folk, you can win by never attacking and ramping up Shango or Ching Shih's non-attack win condition, or waiting until you ramp your attacker to the point where they can 2-shot the Golem. If his partner is Bodvar, you may be able to just kill Bodvar with a few Mordred-sized attacks. Milady poisoning him down to 6 is pretty big because he doesn't have any self-heal, and Golem's partner heal is not much. I guess this is getting into your bigger question of what are the best counters vs each team. I'll try to come up with that for my next reply.
Sa angreal
Posts: 5
Joined: 19 January 2026, 04:14

Re: My top teams (with stats from my last ~300 games)

Post by Sa angreal »

I would love to reply to this topic in depth, but first I want to just say this:
Maman Brijit is female. Um... yeah. That's all I will say now, but I would like to respond in depth when I have the time.
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IamSalvation
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Joined: 18 July 2022, 20:54

Re: My top teams (with stats from my last ~300 games)

Post by IamSalvation »

Very nice writeup.

Always love to read about oppinions of other players.
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HiveMindEmulator
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Joined: 04 January 2026, 04:17

Re: My top teams (with stats from my last ~300 games)

Post by HiveMindEmulator »

Sa angreal wrote: 20 March 2026, 09:52 I would love to reply to this topic in depth, but first I want to just say this:
Maman Brijit is female. Um... yeah. That's all I will say now, but I would like to respond in depth when I have the time.
Oops, yeah I often screw up pronouns in games because the characters are not real people. I definitely overuse "he" as a generic pronoun :(
Would love to have a counter pick team/character for every top 10 team you mentioned.
I was trying to think about “countering” each of the teams I listed here, but I think it’s easier to think about broad strokes first. As an oversimplification, I like to think of teams falling into one (or two) of 3 categories:
1. Aggressive — attack a lot early
2. Defensive — can survive the early attacks, typically hitting for more damage later
3. Greedy — scale faster/better than “defensive” teams, but more likely to get beat by aggression

And there is a rock-paper-scissors relationship where greedy > defensive > aggressive > greedy

Aggressive teams on this list are Brijit + Joan/Ching/Fey, Joan + Ching, possibly Joan + Golem or Brijit + Milady
Defensive teams I play are Mordred + Joan/Milady/Fey, Milady + Brijit/Joan
Greedy teams I play are Golem + Fey/Bodvar/Wild/Shango

Brijit+Milady is usually defensive, but can play agressive.
Joan+Golem is aggressive or greedy.
Joan+Ching is aggressive (take attacks) or defensive (try to land a block to scale ships)

So when I’m making the first pick, I’m thinking about if I can
- pick a Golem team and ban away aggressive teams
- pick for aggression and ban away Mordred (defensive)
- pick Mordred and ban away good Golem combos

On the second pick, I can think more about countering the specific combos they can pick.

So the specific teams in the list here:

Brijit + Fey is an aggressive combo, since you have to way to heal Fey Folk, and they will eventually die. So this is generally countered by the better defensive teams. Teams with Mordred are particularly better because if you bury the one attack with blocks, it will never make an impact.

Brijit + Milady has capped scaling and not that much aggressive power, so fast scaling teams seem like they would be good, but it is impossible to 1-shot these 2, which makes it a little awkward. Golem + Shango avoids this issue, but you can still win with other scaling teams as long as you can get in multiple attacks between a Milady heal. Other defensive teams with Joan are also fine here because even Joan’s slow scaling is better than them, and she has the attack volume to get through, so Joan + Mordred or Joan + Wong is fine.

Milady + Joan is defensive, so you mostly want to try to outscale. Golem + Shango is probably the best. I don’t love Wild Bunch into Joan, because she can leverage the extra power from the Sheriff very well with many attacks, including lifesteal.

Golem + Bodvar is a greedy team, so the best counter is going agressively for a lot of attacks, like Brijit + Joan/Ching. Mordred + Milady is also fine here despite not scaling as well because poison damage ignores the Golem token, so you may be able to win with just a poison + 1 hit on Bodvar.

Golem + Fey is an interesting one because while heavy aggression with Brijit + Ching can take it down before it gets up, weaker aggression has a harder time and is 50/50 at best, I think. But you also have the chance to go over the top with a non-attacking scaling like playing Ching Shih for ships or slow Shango. Another potentially accepatable option is Mordred + Milady. As long as you don’t trigger a poison until Mordred is somewhat scaled, you can burst Golem down. If the poison comes to early, they just heal it up for power.

Brijit + Joan is aggressive, so defense, particularly Mordred is good. It’s worth noting that Mordred is very good against Brijit in general because he can overwhelm the low number of attacks with blocks, and he can finish with Execute. I think this is why Mordred generally shows such good success. Mordred and Brijit are the most popular picks, and Mordred is favored in the head-to-head.

Golem + Wild is greedy, so a high volume of attacks can take it down. Any 2 of Brijit/Joan/Ching/Shango is probably favored.

Golem + Shango just wins by aflame too often if you make it to around round 8, so you have to be aggressive against it.

Mordred + Joan is impossible to take down with aggression and scales decently because the scaling stacks, but it still doesn’t scale as well as Golem + Wild/Bodvar and doesn’t get up fast enough to stop Golem + Shango.

Golem + Joan I often play as aggressive, but its weakness is that Golem can get killed fast, so Brijit is key here. Brijit is generally the best counter to Golem because the early attack puts Golem under pressure, and a well placed You Are Mine can finish the job even when they survive the aggression.
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HiveMindEmulator
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Joined: 04 January 2026, 04:17

Re: My top teams (with stats from my last ~300 games)

Post by HiveMindEmulator »

IamSalvation wrote: 27 March 2026, 10:29 Very nice writeup.

Always love to read about oppinions of other players.
Thanks! I know mine is very different from yours, specifically regarding Golem. I think it speaks to how good the game is, that players can be successful with very different styles.

Reading your list made me think more about The Fey Folk's general usability, and a little about Meph, though I have yet to really get into him. Have you changed any opinions about any of your list since you posted it a couple months ago?
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IamSalvation
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Joined: 18 July 2022, 20:54

Re: My top teams (with stats from my last ~300 games)

Post by IamSalvation »

I think i would now rate Ching Shih higher, because she is flexible to be agressive but can also try to scale - he gain strength block is really good and her healing is also pretty decent.
For Mephisto, i´d rate him lower now. He is really mostly good for Drag you to hell. I don´t think he is really bad, its just small things that would be needed to make him good. Like a little more health or not damage himself with some of his cards.
But as he currently is, down to D.
Golem went up a bit, he can be really hard to deal with with some teams so i´d put hzim in C Tier now.
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