Timing Questions

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David314
Posts: 30
Joined: 26 October 2023, 06:57

Timing Questions

Post by David314 »

Not sure if these are bugs (as I don't know what the intended behavior should be), but they feel weird, or at least inconsistent:

Is there supposed to be an anytime action window before the end of phase 1 but after drawing cards where builder can be used (idea being to see and play a new card)? As is, that's not a thing; builder does not work in the window right before income.

Is peon (spend 1VP to reuse your income die) supposed to be able to trigger immediately when played off a 2 die? Many similar cards work like that, but peon does not. I'm unclear if there's some subtle wording difference that I'm missing.

Why does the VP craft building not give VP for other craft buildings built in the same round?

Do extra deliveries have to be bought all at once, or can they be bought one at a time in the middle of your extra delivery phase? Ex: You finish the money building, which gives you enough money to buy another extra delivery. Or you finish a market barrow, get a trade good, use it to play a farm extension, and now you have the ability to get another extra delivery. Asking because there's a helper (wagoner?) that makes your first extra delivery free and pays you for it afterwards, and with it you're definitely able to make that first delivery, do more stuff, then buy the rest of your extra deliveries, but otherwise I seem to be required to buy all my extra deliveries all at once?

Am I supposed to be able to, on completing a market barrow, take the trade good I just got, use it to play a card like wainwright or barrow builder that triggers on completing a barrow, and then immediately use the effect of that card? As implemented this works, and maybe it's correct, but intuitively I feel like those cards would have had to have been in play when the barrow was completed. Unless the thought is getting the trade good happens during the completion process and there's a timing window between getting the trade good and ending the completion process during which I'm playing that card. If that's the case, should I be able to play a card that affects my placing the market barrow (place it 1 higher, or bonus points for removing stuff) before placing my barrow, or does placing the barrow have to happen before receiving the trade good?

Is there supposed to be an anytime action window at the end of the round right before the cards refresh? Not sure this matters for gameplay much (possible action chicken around waiting to commit to a decision like which market barrow to set up next via extra card play off a helper until after the opponent makes their deliveries I guess?), but that (plus a warning about unused helpers similar to the ones for helpers that go off at specific times) would at least be useful for not forgetting helpers that can be used at any time. If this timing window should not exist, is there a reason to not have helper warnings happen at the end of your extra delivery phase?
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