Twilight Imperium

Future games in need of testing and feedback
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markosalaplaya
Posts: 1
Joined: 01 May 2017, 14:34

Re: Twilight Imperium

Post by markosalaplaya »

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GTSchemer
Posts: 1130
Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

markosalaplaya wrote: 18 March 2026, 12:48 https://boardgamearena.com/bug?id=210733

Upvote please
Working on it, very sorry about the downtime.

*edit* Fix deployed. There was a slight change to the BGA framework and I made an update accordingly.
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rekkless
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Joined: 06 April 2024, 23:22

Re: Twilight Imperium

Post by rekkless »

excited to see that statistics great update!
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

New build:
* Tooltips for public and secret objective cards now show progress tracking for all factions. This should make it easier to check how close you or your opponents are to an objective.

Image
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Arjuna92
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Joined: 24 February 2014, 08:10

Re: Twilight Imperium

Post by Arjuna92 »

GTSchemer wrote: 19 March 2026, 21:49 New build:
* Tooltips for public and secret objective cards now show progress tracking for all factions. This should make it easier to check how close you or your opponents are to an objective.

Image
very nice!
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Alpha testers, I would appreciate your opinions about an upcoming Sabotage behavior change. You can read about it and comment here: https://boardgamearena.com/bug?id=212288

I plan to move forward soon, so quick responses are appreciated.
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Borek
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Joined: 20 July 2024, 19:08

Re: Twilight Imperium

Post by Borek »

I haven't played recently, how does the x-1 work exactly? Can you offer an x-2, x-3 etc?
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

Borek wrote: 26 March 2026, 17:40 I haven't played recently, how does the x-1 work exactly? Can you offer an x-2, x-3 etc?
There's a help screen in game and I think a post earlier in this thread, but I'm on my phone so it's hard to link.

You can offer x-0 (plain wash), x-1, or x-2.
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GTSchemer
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Joined: 09 August 2013, 03:26

Re: Twilight Imperium

Post by GTSchemer »

New build:
* Added new tabs to Help dialog, which can be found by clicking the (?) button near the scoreboard.
* The new tabs contain a reference for game phases, and notes about implementation details.
* Changed Undo and Reset button colors to red, to match BGA requirements.


As a note for advanced players, I reviewed all action cards for "involved colors", and they should now all be reasonable. This means if you want, you can turn off the Sabotage bell, but set up a manual alert that triggers when an action card is played "involving" you.

As an example, even if your opponent plays Skilled Retreat, which does not directly target you, it "involves" you if you are in the combat.
Skullblaca
Posts: 3
Joined: 07 April 2023, 14:16

Re: Twilight Imperium

Post by Skullblaca »

Hey there,

I'm not sure where to ask this, because I don't think it's necessarily a bug. I'm testing Jol Nar right now and I want to research Hyper Metabolism as second tech using some of my infantries. However, when I click on "pay 6 resources" to start researching the next tech, I cannot select infantries to pay with but only my planets and TGs.

How does the paying with infantry mechanic work? Where do I find it?
Or is it not yet implemented?

Thanks for all your work @GTSchemer! And happy Easter 🐣
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