gamers too slow

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drmacbawbag
Posts: 2
Joined: 01 April 2024, 13:38

gamers too slow

Post by drmacbawbag »

You quick out a player who has expied his time. Then he can back to the game and be late again.

Please fix the bug!

Also, the time allowance is too generous for a quick game. This should be really reduced. I have been involved in a 40 minutes game (instead of 20). When a player use 2 minutes for each card selection.

Please reduce the game time allowance
stillframe
Posts: 42
Joined: 23 December 2025, 21:11

Re: gamers too slow

Post by stillframe »

drmacbawbag wrote: 30 March 2026, 21:57 You quick out a player who has expied his time. Then he can back to the game and be late again.

Please fix the bug!

Also, the time allowance is too generous for a quick game. This should be really reduced. I have been involved in a 40 minutes game (instead of 20). When a player use 2 minutes for each card selection.

Please reduce the game time allowance
I am guessing that the player's move registered with the server before the kick-out action.

Have you selected the fastest available time setting? I suppose a faster setting would not be difficult to implement, but there would need to be enough demand for it.
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Kayvon
Posts: 1059
Joined: 17 October 2011, 01:39

Re: gamers too slow

Post by Kayvon »

Game developer here. Hopefully I can correct a few misconceptions you seem to have.

Firstly, I'm the developer of the Wonderful World adaptation on BGA, but not an employee of the site. You've no doubt noticed how the timeout and kick systems are common to every game? That's because they're site code, not game code. There's absolutely nothing I can change to affect this.

And second, the turn times are determined algorithmically. Again, this isn't something that I control, but it's also not something that BGA manually sets either. It's determined by measuring the actual turn times of players late in development then applying scaling to those for other time selections.

Hope that helps clear things up. I see you're frustrated, but you're barking up the wrong tree.
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Chezzik
Posts: 6
Joined: 03 May 2025, 00:44

Re: gamers too slow

Post by Chezzik »

If you are seeing events that seem to be out of order (eg. a person takes a move after being removed from the game), then it's likely you have a connection issue to BGA.

Multiplayer systems are hard. Most developers stop working on something once they get it to work, but some developers continue on and test what happens with different types of lag. A really well designed system will have some kind of feedback to the end-users to let them know if their connection is solid. BGA doesn't do this. Your best bet is to reload the full page again (F5 or ctrl-shift-R), and that should show the current stage of the game.

Some games on BGA may have errors after reloading. When the front end is fully reloaded, it will build the current game state for the user using different methods than if you arrived at the same point by playing through the game (without reloads). But these types of errors are easier to catch, and it's pretty rare that these errors exist after the game has made it through alpha and beta.

So.... if you think you see continuity bugs like this, and you see them regularly, it may be that your connection is particularly bad. There could be a hard to detect bug where the front-end state can be wrong, but only in cases of extreme network lag. You may be the person who can detect it and figure out what exactly is happening. Take screenshots before and after hitting F5, and then file a bug, once you are sure it is a bug.
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