Make Friendly Mode Timer in Lobby and game match

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calculatorStore
Posts: 20
Joined: 03 October 2022, 08:06

Make Friendly Mode Timer in Lobby and game match

Post by calculatorStore »

Hi,
Due to life time commitments, I typically only join games that are 1 move/day or slower. Unfortunately the lobby does not show this for friendly games. I have joined friendly games a number of times now, discovered the speed was set to faster than I could keep up with, and have been kicked for not playing fast enough. This is of course fair from the other players part because I was not playing at the speed specified, there was no penalty, but a canceled game is disappointing for everyone.

Would it be possible to either show the desired moves per day in the lobby or to entirely remove moves per day in friendly mode? I think friendly mode generally disables the timer, but when a non-friendly game is started using an alpha setting it starts the game as friendly but keeps the timer.

The last game this happened is here:
https://boardgamearena.com/table?table=826379448

Thanks
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cigma
Posts: 1445
Joined: 15 December 2020, 00:30

Re: Make Friendly Mode Timer in Lobby and game match

Post by cigma »

calculatorStore wrote: 06 April 2026, 17:51 I have joined friendly games a number of times now, discovered the speed was set to faster than I could keep up with, and have been kicked for not playing fast enough.
A game in friendly mode doesn't have a "set speed". Instead, any player can quit the game at any time for any reason. If you don' want this to happen, I kindly suggest to play with friends (who agree waiting for you) only or use normal mode.

However, a game in friendly mode will close automatically after 4 hours of inactivity. You can avoid this by switching during gameplay to "turn-based mode" via the hamburger menue at the right top, if all players agree. If they do, the game will close automatically only after 40 days of inactivity.
calculatorStore wrote: 06 April 2026, 17:51 when a non-friendly game is started using an alpha setting it starts the game as friendly but keeps the timer.
As far as I know, alpha games can only be played in friendly mode. Or at least this should be the case, because otherwise a bug could get you loose karma without your fault. Thus I'd consider an alpha game in normal mode or with timer to be a bug.
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calculatorStore
Posts: 20
Joined: 03 October 2022, 08:06

Re: Make Friendly Mode Timer in Lobby and game match

Post by calculatorStore »

Yea, I only play in turn based mode. I think friendly mode typically removes the timer setting, but when playing games with alpha features (TF Mars/heat), choosing the feature somehow moves the game to friendly but keeps the turn timer. This would be fine if the lobby still displayed the expected turn count, but it doesn't so you can't tell if its a "fast" friendly game without joining.
calculatorStore
Posts: 20
Joined: 03 October 2022, 08:06

Re: Make Friendly Mode Timer in Lobby and game match

Post by calculatorStore »

Okay I did a little digging. When loading a game in dev mode you can see the URI it loads to get table info:
https://boardgamearena.com/table/table/ ... 5624708223

THis returns a JSON that has a data.options section, it gives the settings for the game. 200 corresponds to Game Speed, and 201 represents game mode. In the alpha options game I played game speed was set to 14 (3 turns per day) but game mode = 1 (friendly). Normally it loads as Game speed 20 (no time limit). My theory is that the alpha setting only changes the mode not the speed.

200: {
default: 1
displaycondition: [{type: "otheroption", id: 201, value: [0, 2]}]
name: "Game speed"
type: "enum"
value: "14"
}
201:{
default: 0
name: "Game mode"
type: "enum"
value: "1"
}

200 Enum:
14: Turn-based • 3 moves per day
20: No time limit • with friends only

201 Enum:
0: Normal mode
1: Friendly mode
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cigma
Posts: 1445
Joined: 15 December 2020, 00:30

Re: Make Friendly Mode Timer in Lobby and game match

Post by cigma »

calculatorStore wrote: 08 April 2026, 05:18 I think friendly mode typically removes the timer setting, but when playing games with alpha features, choosing the feature somehow moves the game to friendly but keeps the turn timer.
So you are talking about live games with alpha expansion, this might be different.
Please remember you shouldn't name alpha versions publicly, "so as not to raise false hopes".
#zan_zendegi_azadi / #woman_life_freedom
#StandWithUkraine
Language is a source of misunderstanding. (Antoine de Saint-Exupery: The Little Prince) But it is also the source of understanding - it all depends on how you use it. :-)
calculatorStore
Posts: 20
Joined: 03 October 2022, 08:06

Re: Make Friendly Mode Timer in Lobby and game match

Post by calculatorStore »

I mean games with alpha options like Terraforming Mars:
https://boardgamearena.com/gamepanel?ga ... ormingmars

which has the option:
"Multi-Step Undo Support Feature"
Player can undo a single step if able (up to non-undoable action). Experimental
"This option is in Alpha and must be started in Friendly mode"

I don't think these are private versions as I join them from the public lobby, it just sets the mode to friendly. The issue is the platform only changes the game mode not the game speed. There might be other ways to create a game like this, but apparently you can create a public, turn based, friendly game that also has a timer.
calculatorStore
Posts: 20
Joined: 03 October 2022, 08:06

Re: Make Friendly Mode Timer in Lobby and game match

Post by calculatorStore »

I found a fix for this.
In advanced preferences:
https://boardgamearena.com/preferences?section=advanced

This will show the hidden game speed:

Code: Select all

#mob_gameoption_200_wrap, #gameoption_200_wrap {
  display: block !important;
}
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